2D Action Shooter Project Team and Development Overview

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Explore the collaborative efforts of a skilled team working on a 2D action shooter project for Android platforms. Meet the key individuals responsible for project management, design, testing, and development. Discover the high-level activities and goals set for the creation of this retro-themed shooting game.

  • Action Shooter
  • Project Team
  • Development
  • Android
  • Retro

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Presentation Transcript


  1. 2D Action Shooter Tyler Harbin-Giuntoli Horica Ionescu Ross Pape Michael Paulsen Remo Gutierrez Adam Stack

  2. Speakers Intro - Tyler Project Management Plan - Remo Requirements - Horica Testing and Risk - Ross Design - Mike Unity and Prototype Demo - Adam

  3. Introduction Simple top-down action shooter Retro themed Currently runs on PC, will run on android mobile devices

  4. Remos Project Management Plan

  5. Project Overview The goal of our project is to create a 2D top down shooting game for Android platforms. o Consists of player with the ability to level up o Feature multiple levels populated with enemies o Scoring system to score player performance o Merchant system for the player to purchase items and upgrades.

  6. Team Organization Team consists of Tyler Harbin-Giuntoli : General Manager/ Dev assistant o In charge of general group organization, has final say in group disputes and assists lead developer. Remo Gutierrez : Lead Developer o In charge of program organization and standards. Has final say in game design decisions. Adam Stack : Document manager o Making sure documents are ready and turned in by deadlines.

  7. Team Organization Team consists of Horica Ionescu : Testing and Documentation Assistant o Will assist Document Manager and Testing Lead as well as managing communications and team meetings. Ross Pape : Developer Assistant o Directly assists lead developer and streamlines code. Responsible for keeping object input/output consistent. Michael Paulsen : Testing Lead o In charge of of testing and bug reports, has final say on enforcing necessary changes to the code.

  8. Software Development Model V-Model

  9. High-Level Activities Table Step 1: Setting up work environment Step 2: Basic team software Training Step 3: Game Prototype Step 4: Core Game Development Step 5: Internal Testing Step 6: Game Polish I Step 7: Internal/External Testing Step 8: Game Polish II Step 9: Launch

  10. Specific Requirements 1. Character leveling 2. Player inventory 3. Merchant 4. Character selection 5. Game levels 6. Scoring system

  11. Specific Requirements Interface Requirements Touchscreen Physical Requirements Android platform Documentation Requirements Tutorial

  12. Test Plan Overview Test for fatal, mechanical, and cosmetic errors Test at various points during development Test Environment Android emulator and actual Android devices

  13. Test Plan - Stopping Criteria Test each feature alone for errors Test related features together Test whole game Once each step can pass tests 4 times w/o any fatal or mechanical errors, testing can stop

  14. Test Plan - Example Test Cases Character Leveling Combat System Saving Character selection and customization

  15. Design Details The world o Multiple levels o Merchants o Scoring The Player o Character Select o Weapons & Equipment o Experience Progression

  16. Unity Demo

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