Addressing Administrative Burdens in EU Cohesion Funds

Addressing Administrative Burdens in EU Cohesion Funds
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Streamlining EU Cohesion Funds: A presentation by Prof. Dominika Wojtowicz on simplification efforts, administrative challenges, and recommendations for improving fund implementation efficiency. The study reviews initiatives since 2007, explores complexities in the ESIF network, and offers strategies for reducing administrative burdens.

  • EU Cohesion
  • Administrative Burdens
  • Simplification Efforts
  • ESIF Network
  • Fund Efficiency

Uploaded on Apr 13, 2025 | 0 Views


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  1. Java Library A library is a bunch of code that other people have written, that we may use in our program! We don t need to understand how that code was written in order to use it. Some libraries require imports at the top of our code. Lesson 5 - Summer 2024 1

  2. Pseudo-Randomness Computers generate numbers in a predictable way using mathematical formulas. Input may include current time, mouse position, etc. True randomness is hard to achieve we rely on natural processes e.g., atmospheric noise, lava lamps Lesson 5 - Summer 2024 2

  3. (PCM) Random A Random object generates pseudo-random numbers. The Random class is found in the java.util package import java.util.*; Method Description nextInt() Returns a random integer nextInt(max) Returns a random integer in the range [0, max), or in other words, 0 to max-1 inclusive nextDouble() Returns a random real number in the range [0.0, 1.0) Lesson 5 - Summer 2024 3

  4. Calling: Math.<method>( ) (PCM) Math Method Description Math.abs(value) Returns the absolute value of value Math.ceil(value) Returns value rounded up Math.floor(value) Returns value rounded down Math.max(value1, value2) Returns the larger of the two values Math.min(value1, value2) Returns the smaller of the two values Math.round(value) Returns value rounded to the nearest whole number Math.sqrt(value) Returns the square root of value Math.pow(base, exp) Returns base raised to the exp power Lesson 5 - Summer 2024 4

  5. Turtle Time! This Photo by Unknown Author is licensed under CC BY-SA Lesson 5 - Summer 2024 5

  6. Turtles! Turtle donatello = new Turtle(); Method Description Moves the turtle forward by n steps forward(n) Moves the turtle backward by n steps backward(n) Turns the turtle right by d degrees right(d) Turns the turtle left by d degrees left(d) Sets the number of milliseconds it takes for the turtle to perform an action (e.g., if ms is 1000, then it will take the turtle 1000 ms = 1 second to perform an action like moving forward or turning). speed(ms) Picks up the turtle's pen so it doesn t draw when it moves up() Puts the turtle's pen down so it draws when it moves down() Sets the width of the turtle's pen to w pixels wide width(w) Sets the color of the turtle's pen to c penColor(c) Lesson 5 - Summer 2024 6

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