Algebraic Solution for Manipulator Kinematics

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Algebraic Solution for Manipulator Kinematics
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Explore the algebraic approach to solving kinematic equations for manipulators, including determining joint angles and constraints to ensure feasibility of solutions. Learn about inverse manipulator kinematics, nonlinear equations, and methods for finding solutions with practical examples.

  • Algebraic Kinematics
  • Manipulator Solutions
  • Nonlinear Equations
  • Joint Angles
  • Feasible Solutions

Uploaded on Apr 12, 2025 | 0 Views


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  1. Inverse Manipulator Kinematics Inverse Manipulator Kinematics Algebraic Solution Algebraic Solution Dr. Ameer Ali Kamel

  2. Example. 1

  3. By equating, we arrive at a set of four nonlinear equations that must be solved for 1,2, and3:

  4. We now begin our algebraic solution of equations In order for a solution to exist, the right-hand side of Equ. must have a value between 1 and 1. In the solution algorithm, this constraint would be checked at this time to find out whether a solution exists. Physically, if this constraint is not satisfied, then the goal point is too far away for the manipulator to reach.

  5. Assuming the goal is in the workspace, we write an expression for S1 as The choice of signs in Equ. corresponds to the multiple solution in which we can choose the "elbow- up" or the "elbow-down" solution. In determining 2 we have used one of the recurring methods for solving the type of kinematic relationships that often arise, namely, to determine both the sine and cosine of the desired joint angle and then apply the two-argument arctangent. This ensures that we have found all solutions and that the solved angle is in the proper quadrant.

  6. In order to solve an equation of this form, we perform a change of variables. Actually, we are changing the way in which we write the constants k1 and k2. If

  7. Note that, when a choice of sign is made in the solution of 2 above, it will cause a sign change in k2, thus affecting 1 In summary, an algebraic approach to solving kinematic equations is basically one of manipulating the given equations into a form for which a solution is known. It turns out that, for many common geometries, several forms of transcendental equations commonly arise.

  8. Example. 2 The position of the origin of link 3 for a 3R manipulator is given by Find inverse kinematics Solution ? = ?1?1+ ?2?1?2 ? = ?1?1+ ?2?1?2 ? = ?2?2

  9. ? ?2= ?2 , ?2= 1 ?2 2 ? ?2 ?2= ????2 ? ?2 + 1 ??=?1?1+ ?2?1?2 ?1?1+ ?2?1?2 ??) ?1= ????2(

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