Athletic Skills Challenge for Players: 40-Yard Dash, Accuracy Throws & Flag Pulling

40 yard dash n.w
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Engage in an exciting athletic skills challenge featuring events like the 40-yard dash, accuracy throws, and flag pulling. Players compete in various disciplines to showcase their speed, precision, and agility. Join the fun and test your skills in this thrilling competition!

  • Athletic Skills
  • Players
  • Challenge
  • Compete
  • Speed

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Presentation Transcript


  1. 40 yard Dash Player will run 40 yards as fast as they can Player will have two (2) attempts Time (In seconds) Points 4.9 seconds and below 20 5.0-5.9 seconds 18 6.0-6.9 seconds 16 7.0-7.9 seconds 14 8.0-8.9 seconds 12 9.0-9.9 seconds 10 10+ seconds 8

  2. 40 yard Dash Diagram Start Line Finish Line 40 yards

  3. Target Pass (Throw for Accuracy) Player stands in a throwing box/square Throwing box measures 2 yards x 2 yards Three inflatable targets are placed in three (3) different route patterns starting at line of scrimmage: Out Route (5 yards) Corner Route (15 yards) Post Route (20 yards) Each player will receive two (2) rounds. Each round consists of 3 throws to be aimed at any target Round with highest point value wins

  4. Target Pass Diagram Post Route (20 yards) Corner Route (15 yards) Out Route (5 yards) Line of Scrimmage 2 yards 2 yards

  5. Pass for Distance Player stands in a throwing box/square Throwing box measures 2 yards x 2 yards Player will receive three (3) attempts to throw as far as they can downfield for distance To measure distance: Volunteer/Coach will stand downfield and place marker where ball hits ground (not where the balls comes to rest) If ball is not thrown straight, start where ball has landed; walk in a straight line to the line of cones and measure from that point to starting point to get the distance to record Scoring: 1 point per yard Only longest throw counts for points

  6. Pass for Distance Diagram

  7. FlagPulling Same set-up as Target Pass (Throw for Accuracy) Player runs out and pulls flags off of the first target, then returns to drop flags off in the starting box; Player then repeats this for next two (2) targets. Clock stops when all three (3) flags are returned to the starting box. Player will receive two (2) attempts; faster of the two (2) times will count for points. Time (in seconds) Points 1-19 seconds 20 20-25 seconds 18 26-30 seconds 16 31-35 seconds 14 36-40 seconds 12 41-45 seconds 10 46+ seconds 8

  8. Flag Pulling Diagram Post Route (20 yards) Corner Route (15 yards) Out Route (5 yards) 2 yards 2 yards 2 yards 2 yards

  9. Catching Player starts behind the start line. When thrower gives command to Go , player runs to first cone (2 yards) then turns to next cone to the right for pass. Player starts behind the start line. When thrower gives command to Go , player runs to second cone (5 yards) and makes post route to cone on the left for pass. Player starts behind the start line. When thrower gives command to Go , player runs to last cone (7 yards) straight out for pass. After each pass, player will return to start line for next position Player will get two (2) attempts; best score is recorded. If thrower doesn t get ball to athlete or does not give a catchable pass, the player can re-do that pass and the previous does not count. Scoring 1 point- good catch at first cone 2 points- good catch at second cone 3 points- good catch at third cone 1 Bonus point awarded for every correct route run

  10. Catching Diagram 7 yards 5 yards 5 yards 2 yards 2 yards Thrower Start Line

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