Computer and Media Art History Overview
"Delve into the realms of computer, internet, and digital art history, along with an introduction to HTML. Explore the fusion of art and science, investigate the world around us, and examine the impact of technology on society. Uncover the inventions that shape our interactions with the world, from kinetic art to cyborgs. Gain insights into software applications, programming languages, and the significance of electrical circuits. Reflect on Marshall McLuhan's iconic statement, 'The medium is the message.'"
Download Presentation
Please find below an Image/Link to download the presentation.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.
You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.
E N D
Presentation Transcript
WELCOME Art7D 2020! Lecture Attendance: Please get app from arkaive.com Enrollment Code:
Lecture Interaction On your mobile device go to: www.sli.do Code for the lecture today: L01
Period 1 Computer and Media Art History Computer, internet and digital art history overview and intro to HTML
Period 2 Investigations Science/World Investigating the world around us Art/Science, Performative Science, Citizen Science, Biohacking, Environmental Art, The Anthropocene, Data Visualization
Period 3 I Subjects/Mind Being a person in a world saturated with technology Social Networks, Identity, Privacy, Cybercrime, Hacking, Avatars, Artificial Intelligence, Games
Period 4 Inventions Objects/Body The stuff we make to help us interact with, negotiate and use the world around us. Kinetic Art, Machines and Devices, Robotic Art, Electronics, Micro-controllers, Sensors, Cyborgs
Computer layers Apps and Software: Photoshop, Microsoft Word, Firefox, Snapchat Code: Formatting Languages HTML, CSS Code: Programming Languages JavaScript, Processing Code: Programming Languages C, C++ Code: Assembly Language Code: Machine Language Electrical Circuits with On/Off Switches (Ones and Zeroes)
The medium is the message (Writer/Theoretician Marshall McLuhan, 1964)