Creative Game Pitching Guidelines for Student Presentations

art 485 cmsc 493 n.w
1 / 8
Embed
Share

Discover essential guidelines for pitching game ideas in a student presentation setting, including slide requirements, time limits, and key considerations. Gain insights into popular game engines, biases, ethical considerations, and more to enhance your pitch.

  • Game Design
  • Student Presentations
  • Pitch Guidelines
  • Game Engines
  • Ethical Code

Uploaded on | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. ART 485 / CMSC 493 Game Pitches

  2. How to Pitch Look at rubric Create six slide pitch in Google Docs. Share it with me. Due midnight SUNDAY I will merge into one mondo presentation (to avoid switching time) 3 minute presentations + 1 minute question(s) 35 students * 4 min each = 140 min. 2 classes = 150 min. Over 3 minutes = 10% (practice!) At 4 minutes, I will cut you off

  3. Your Pitch Slide 1: Title Tell us the name of your game; your name Slide 2: Elevator pitch 2 sentences, 10 seconds Slide 3: Demographics Who is your target player, why will they like it? Similar games that succeeded Slide 4: Mechanics What do your players do? Why is that fun? Slide 5: Style What will the game look like? (possible screen mock-up) What is the artistic style? (images from other games or artists) Slide 6: Resources Best guess at time and resources for full semester game

  4. Considerations Can this game be finished in a semester? What about it stands out? Artistic style Unique or unusual tech Theme or gameplay Will it enhance team member s portfolios?

  5. Unity3D / Unreal Engine Two most popular (free) game engines: Unity Used primarily for indie and mobile games Easier to learn, better support for 2D and mobile, C# Unreal Used for many AAA games Better scaling, full engine code available, C++ and Blueprint I ll select the tool I think will work best for you Unless you have a compelling reason to use something else And can convince me (Unless you own the company, you don t typically get to pick the tools)

  6. My Biases At least one 3D game, rest 2D 3D for modeling & animation experience At least one Unreal game, rest (probably) Unity Unreal for C++ & because I teach a class on using it Possibly a mobile game BYO devices, Unity has a remote app to make mobile dev easier Possibly a VR game Need access to VR equipment

  7. In-class Ethics You can use external toolkits and code If you have the rights And you credit them But you need to make your own game The design must be yours The art must be yours The core game code must be yours

  8. After-class Ethics Students at UMBC own work they create class Though if you re paid for it, UMBC owns it If you want, some or all of the team can continue working on your game after the semester is over. And you can release it (e.g. steam, app stores, etc.) If you make any money, be fair to your teammates, even the ones who didn t want to continue after the semester.

Related


More Related Content