Culturally Situated Design Tools: Fostering Interest in Computer Science

Culturally Situated Design Tools: Fostering Interest in Computer Science
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Fostering interest in computer science with K-12 students through culturally situated design tools is vital for teaching programming concepts while making learning fun and engaging. Research insights, motivation, and existing tools like Scratch contribute to this innovative approach.

  • Computer Science
  • Education
  • Culturally Situated Design Tools
  • Programming Concepts
  • K-12 Students

Uploaded on Apr 08, 2025 | 0 Views


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  1. Creation of A New Culturally Situated Design Tool Shaun G. Pickford Dream Team Advisor Dr. Tiffany Barnes Tiffany.Barnes@gmail.co m Antoine Campbell acampbel@uncc.edu Dustin Culler daculler@uncc.edu Graduate Advisors Acey Boyce akboyce@uncc.edu Drew Hicks ahicks37@uncc.edu

  2. Problem 2 Shaun Pickford Creation of a new CSDT

  3. Fostering interest in computer science with K-12 students. How is this done? Teach them CS concepts but don t let them know they re learning! Show them what they are capable of creating. Make it fun! 3 Shaun Pickford Creation of a new CSDT

  4. The $1,000,000 question Q) How can we show that computer science can be fun while teaching programming concepts? A) Games and Design Tools! 4 Shaun Pickford Creation of a new CSDT

  5. Background Research A Tale of Two Online Communities: Fostering Collaboration and Creativity in Scientists and Children Cecilia R. Aragon, Sarah S. Poon, Andres Monroy-Hernandez, Diana Aragon Making University Education more like Middle School Computer Club: Facilitating the Flow of Inspiration Alexander Repenning, Ashok Basawapatna, Kyu Han Koh Designing Games for Learning: Insights from Conversation with Designers Katherine Isbister, Mary Flanagan, Chelsea Hash Culturally Situated Design Tools: Ethnocomputing from Field Site to Classroom Ron Eglash, Audrey Bennett, Casey O Donnell, Sybillyn Jennings, Margaret Cintorino 5 Shaun Pickford Creation of a new CSDT

  6. Background Research Social Collaboration Sharing and Rating System Games foster learning by nature Players should be able to relate to the material Provide minimal challenge from the interface Make them fun and hide the learning aspects Unleash creativity 6 Shaun Pickford Creation of a new CSDT

  7. Motivation 7 Shaun Pickford Creation of a new CSDT

  8. Scratch Pre-existing CSDT s 8 Shaun Pickford Creation of a new CSDT

  9. BreakDancer 9 Shaun Pickford Creation of a new CSDT

  10. Solution 10 Shaun Pickford Creation of a new CSDT

  11. 3 Step Process BeadLoom Game CSDT Social Website Dance Tool 11 Shaun Pickford Creation of a new CSDT

  12. Solution Collaborative Environment BeadLoom Game Dance Tool CSDT Community Website 12 Shaun Pickford Creation of a new CSDT

  13. Dance Tool 13 Shaun Pickford Creation of a new CSDT

  14. Hypotheses Utilize the cultural aspects of the BreakDancer CSDT and make it into a Design Tool. Create an intuitive and simple interface for the Design Tool to allow players to easily program dancers and fully execute a custom dance. 14 Shaun Pickford Creation of a new CSDT

  15. Enter Dance Tool Drag and Drop Interface Players Choreograph Dances Teach Functions and Looping 15 Shaun Pickford Creation of a new CSDT

  16. Tools of the Trade Unity Maya JavaScript 16 Shaun Pickford Creation of a new CSDT

  17. Extreme Makeover Dance Tool Edition Interface Redesign 17 Shaun Pickford Creation of a new CSDT

  18. Dance Tool GUI 18 Shaun Pickford Creation of a new CSDT

  19. Extreme Makeover Dance Tool Edition Animation blending and timing Interface Redesign Re-creation of animations 19 Shaun Pickford Creation of a new CSDT

  20. Unruly Dancers 20 Shaun Pickford Creation of a new CSDT

  21. Extreme Makeover Dance Tool Edition Animation blending and timing Interface Redesign Re-creation of animations Creation of MMLT Data Structure 21 Shaun Pickford Creation of a new CSDT

  22. Massive Multi-Level Tiered Data Structure 22

  23. MMLT Data Structure Key Points Iterates through The Dance instead of layers of array s. Data is stored in each individual layer for recall and editing by user. Improved memory management. 23 Shaun Pickford Creation of a new CSDT

  24. Demo Video 24 Shaun Pickford Creation of a new CSDT

  25. Initial Play-Testing / Feedback 19 high school students. Overall positive feedback. Informed it was in testing and their feedback was important. 25 Shaun Pickford Creation of a new CSDT

  26. Initial Play-Testing / Feedback Comments: Its cool! I loved it! Pretty fun! Suggestions for improvement: Add way more moves and songs song database and customizable outfits. get rid of max. oh yea.. volume control would be nice. the comp master volume is on its lowest and the game is still loud. instructions on the side of the page 26 Shaun Pickford Creation of a new CSDT

  27. What I Learned Play-testing Valuable Data and Improved Design Experimentation User Feedback 27 Shaun Pickford Creation of a new CSDT

  28. Future Work Improved Animations. Tutorials. Challenges and Game Aspects. Larger song selection. Teach looping and functions. Dance sharing and collaboration. Formal Testing and Analysis. 28 Shaun Pickford Creation of a new CSDT

  29. Questions/Comments? 29 Shaun Pickford Creation of a new CSDT

  30. Thank You! Shaun G. Pickford sgpickfo@uncc.edu Advisor Dr. Tiffany Barnes tbarnes2@uncc.edu Dream Team Antoine Campbell acampbel@uncc.edu Graduate Advisors Acey Boyce akboyce@uncc.edu Dustin Culler daculler@uncc.edu Drew Hicks ahicks37@uncc.edu

  31. Sample Dance 31

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