Cutting-Edge Research Ideas in Computer Graphics Conference

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Explore potential research ideas presented at the 40th Annual Conference of the European Association for Computer Graphics in Genova, Italy. Topics include more effective shift mapping, better reconstruction techniques using deep convolutional methods, higher-order derivatives like wavelet and Laplacian, and path guiding for gradient computation in heterogenous participating media.

  • Research
  • Computer Graphics
  • Conference
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  • Innovation

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  1. Future Research The 40th Annual Conference of the European Association for Computer Graphics May 6-10, Genova, Italy

  2. POTENTIAL RESEARCH IDEAS More effective shift mapping

  3. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Deep Convolutional Reconstruction For Gradient-domain rendering Kettunen et al., SIGGRAPH 2019

  4. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian)

  5. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media

  6. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (wavelet, Laplacian) Heterogenous participating media Gradient-domain Beam Radiance Estimate Beam Radiance Estimate Ray marching for transmittance evaluation

  7. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media

  8. POTENTIAL RESEARCH IDEAS More effective shift mapping Better reconstruction Higher order derivatives (Wavelet, Laplacian) Heterogenous participating media Path guiding for gradient computation

  9. SUMMARY

  10. SUMMARY ?? ? Primal

  11. SUMMARY ?? ? Primal - ?( ?) ??? Gradients

  12. SUMMARY ?? Reconstruction ? Primal - ?( ?) ??? Gradients

  13. SUMMARY ?? Reconstruction ? Primal - ?( ?) ??? Gradients + Extensions (Advanced topics)

  14. OPEN-SOURCE IMPLEMENTATION Mitsuba implementation [Jakob 2010] https://github.com/gradientpm/gradient-mts Integrators (Volume) Reconstruction Extra Integrators (G-)PT (G-)BDPT (G-)PM (G-)VCM Path Reuse BCD NFOR (G-)VPM (G-)BRE (G-)Beam L1 & L2 Uniform Weighted* *only for G-PT

  15. ACKNOWLEDGEMENT We are grateful to all authors of gradient-domain rendering for making their source code available. We also thank the following authors for the permission to include materials from their publications into the STAR: Jaakko Lehtinen, Aalto University and NVIDIA Bochang Moon, Gwangju Institute of Science and Technology

  16. ACKNOWLEDGEMENT We also thank the following researchers: Wenzel Jakob for the Mitsuba renderer. Fabrice Rousselle for some presentation slides of image denoisers we derived. Nicolas Vibert for helping with some early experiments. Jamorn Sriwasansak for proofreading the paper.

  17. ACKNOWLEDGEMENT We thank the following researchers and artists for making the beautiful scenes: Eric Veach, Leo Guibas, Miika Aittala, Samuli Laine, and Jaakko Lehtinen (the Door scene) JayArtist (Kitchen) Wig42 (Staircase) Mareck (Bathroom) Chaos Group and Jaroslav Krivanek (Spotlight bathroom) Marko Dabrovic (Sponza) Tiziano Portenier (Bookshelf, Bottle, and Bathroom) MrChimp2313 (House)

  18. ACKNOWLEDGEMENT This project was partly funded by JSPS KAKENHI grant numbers 15H05308 and 17K19958 Swiss National Science Foundation grant number 163045

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