Developing and Motivating a Team - Culture, Motivation, Leadership

Developing and Motivating a Team - Culture, Motivation, Leadership
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Culture, motivation, and leadership are essential aspects of developing and motivating a team. Explore the learned assumptions guiding daily behavior, the different types of motivation on the spectrum, and the importance of strong leadership. Discover how culture impacts performance, connection, and satisfaction within a team. Learn about the burden of leadership and how it influences behavior.

  • Team development
  • Motivation
  • Leadership
  • Culture
  • Performance

Uploaded on Feb 26, 2025 | 0 Views


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  1. Developing and Motivating a Team Cameron Doan and Corey Roberson

  2. 02 01 Culture 03

  3. Culture is learned assumptions on which people base their daily behavior

  4. What is motivation?

  5. You Cant Want it for Them

  6. The Motivation Spectrum Positive Play Purpose Potential Negative Emotional Economic Inertia

  7. The Motivation Spectrum Short term eventually wear out or become negative Emotional the feeling of external pressure to do your job Economic primary focus is on an extrinsic reward Inertia ground hog day

  8. The Motivation Spectrum Positive Play your job is fun, you love what you do Purpose The feeling you get from doing the right thing Belonging to something larger than yourself Potential the job you are doing today is preparing you for the job you want tomorrow

  9. Culture & Performance Deeper levels of connection (within staff and with members) We all want to be part of something that matters Greater staff satisfaction When people s needs are met, you ll get their best Higher levels of member/customer/player engagement Metrics this shows up on the bottom line, and you can prove it Aidan, Alexis, Newberry, and Rahim

  10. What is Leadership? Leadership is getting one or more people to accomplish something at a higher level than they would have on their own.

  11. The Burden of Leadership You are either coaching a behavior or allowing it.

  12. Emotional Intelligence Self-awareness Self-regulation Motivation Empathy Social Skills

  13. Fixed vs Growth mindset Saban, Krzyzewski, Belichick, Brown

  14. Four things you have to do to lead a team: 1. 2. Prove you know what you re doing Prove you can make each member of the team better as an individual Prove they ll win if they follow you Convince each team member you care about them as a person 3. 4.

  15. The Different Categories of Teammates Lifers Developers Teammates Understand their characteristics, what motivates them, and find the right balance.

  16. Every member of the team has an impact either positive or negative. Never neutral.

  17. Lifers Lifer Leaders Institutional knowledge Stability Leadership Lifelong Teammates Value the culture Offer support and stability to the team What they need Be part of something Scratch their itch Balance Play and Purpose are the Motivation principals here

  18. Developers Potential is the driving Motivation principal here. They want to learn, grow and move on They bring: Enthusiasm New ideas A lot of questions. They need: Good coaching with honest feedback The opportunity to fail

  19. Teammates Kids - often their first job make them a better employee for their 2nd job, and it all works out Enthusiasm Coaching experience for developers Play, Purpose and Potential Adults it s a trade what do you need from them, and what do they need from you? Stability / continuity Culture Need: Structure / support Belong to something greater than themselves Play and Purpose

  20. The under (and over) achiever its all relative. How many of you have had an underachiever and slowed things down? Has it ever worked? What about changing categories? Work life integration . When is it time to move on?

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