Digital Learning Games Research Methods Project

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"Explore the innovative project focused on creating digital learning games to make research methods more engaging for students. Follow the team's journey as they tackle the challenge of designing mini-games to test research methods effectively. Learn about the importance of gamifying the research planning process and the scientific approach taken in this HITSA initiative. Join the team as they set SMART goals, conduct meetings, and develop games to enhance the learning experience. Dive into the process of designing, developing, and researching to achieve the goal of creating captivating educational games."

  • Digital Learning Games
  • Research Methods
  • Educational Games
  • Student Engagement
  • Gamification

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Presentation Transcript


  1. GAMES OF RESEARCH METHODS 2 T E A M # 3 07.01.2021

  2. Group: Vakhtangi Kachukhashvili, Digital Learning Games Mosisa Kulu Rindal, Politics and Governance Vahur Vogt, Informatics Erkki Sula, Informatics Henri Tammo, Informatics Kristian Paekivi, Informatics Instructors: - Martin Sillaots - Mikhail Fiadotau

  3. MAIN PROBLEM TO SOLVE IS...

  4. - Problem: - How to make research-planning process more interesting for the students - Challenge: - There aren t many examples

  5. GOAL

  6. - Goal and what we wanted to achieve - To design and develop digital learning mini-games that focus on a specific research method or topic. - How do we know we have achieved our goal - We have created a mini-game that focuses on testing research method

  7. S M A RT G O A L - Goal is to create a ready-to- play mini-game, that is based on testing research method. - We have a team who can achieve that - It will be ready by 7thof January.

  8. IMPORTANCE

  9. - There is a need for games that would focus on making different methods of research more interesting and motivating for students

  10. PROCESS

  11. - Meetings - Setting up the plan - Designing - Developing - Researching

  12. SCIENTIFIC APPROACH

  13. - This ELU project is part of bigger HITSA initiative - Creating mini-games around different research methods

  14. PROJECT RESULTS

  15. - Created a mini-game based on testing research method - Potentially part of a bigger project

  16. CONCLUSIONS, SUMMARY

  17. - We have created a mini-game that can help students be more motivated and interested to learn about research methods - It takes good planning to create a good game

  18. THANK YOU FOR LISTENING!

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