Engage, Learn, and Play: Innovative Research Methods Game for Students

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Discover how a team of professionals developed a game to teach research methods in an engaging way, addressing the challenges students face with traditional textbooks. By playing the game, students create personas through interviews, learn qualitative data collection, and enhance their understanding of research methods. Join the journey of transforming research education with interactive gamification!

  • Research Methods
  • Game-Based Learning
  • Qualitative Data
  • Student Engagement
  • Innovative Education

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  1. Game of Research Methods 2 5 Clever 15.01.2021

  2. Team: Ali Vojdanianardakani, Project Manager Asuka Kawaguchi, Designer / Developer Urmot Rosenberg, Developer Christiana Ngowo, Researcher Abdolhossein Rezvani, Writer Supervisors: Professor Martin Sillatos Mikhail Fiadotau

  3. PROBLEM

  4. PROBLEM Students sometimes consider research is difficult Difficulty in research methods may affect their quality and thus result People used to adapt themselves with traditional textbooks

  5. SOLUTION People tend to engage while learning Playing game makes people engaging Using game to teach research methods gives more motivation and understanding of the subject Designing a game that focus on research methods will solve problems

  6. PURPOSE Teaching research methods through a game Engaging students to the subject Motivating students to learn by playing the game Making a better visualization with the game assets rather than traditional textbooks

  7. THE PERSONA GAME Purpose: Creating the persona The key is to create the right persona

  8. POSTER

  9. THE GAME Players must create the right persona There are couple of fields that are unanswered and must be filled

  10. HOW TO ANSWER Players must interview group of people After interviewing they can create the right persona based on what they learned from people

  11. RESEARCH METHODS The research method is Qualitative Data collection is through group interview Players lean this method and data collection after playing the game

  12. THE GAME Two possibilities after creating the persona: 1- Players created the right persona: It shows the learned the research method well enough and the game is completed. 2- Players created the wrong persona: It shows they didn t learn the research method well enough. They need to do it again to learn the research method and then complete the game.

  13. PLAY THE GAME Click on the link to play the game http://www.tlu.ee/~urmotr/persona/

  14. THANK YOU

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