Enhance Training Skills with Structured Practice Drills

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Plan structured practice drills to help participants master key skills and progress towards decision-making abilities. The practice cycle involves intentional learning, error anticipation, and skill integration. Incorporate decision-making scenarios to enhance skill application. Design scrimmages for realistic performance simulations with focused feedback.

  • Training
  • Practice Drills
  • Skill Mastery
  • Decision Making
  • Scrimmages

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  1. Structure & Design of Practice The Drill Key Idea Key Idea: Plan a sequence of training exercises that allow participants to master key skills and then integrate complexity, ideally up to and including decision making about when to use a skill. The key task of the coach during practice is to watch for and react to rates of mastery.

  2. Typical* Practice Cycle Intro: Intro: Describe and Describe and Model Model What am I trying to do? Intentional participants learn faster. Share the Goal Not just how to do the drill; how to do the skill really well. Success Points Plan your model! Model CFU The sooner you know they don t get it the better.

  3. Typical* Practice Cycle P P l l a a n n n n i i n n g g Intro Intro Describe Describe Model Model Plan for Error Error in practice is inevitable. Anticipate likely errors, assess constantly, build in time to respond to errors.

  4. Typical* Practice Cycle Intro: Intro: Initial Initial Execution Execution Describe and Describe and Model Model With a simple skill that you can build from Start Small Systems for Practice Build systems to make practice fast and efficient: stop watch, start cue, name for the drill, practice tracker.

  5. Typical* Practice Cycle * Integrate Integrate Intro: Intro: Initial Initial Execution Execution Describe and Describe and Model Model Re Re- -Master Master Master CFU and cycle back if needed. Encode success then move on * Integrate With success, add skills, complexity or build towards reality.

  6. Typical* Practice Cycle * * * Integrate Integrate Integrate Integrate Integrate Integrate Intro: Intro: Initial Initial Execution Execution Describe and Describe and Model Model Re Re- -Master Master Re Re- -Master Master Re Re- -Master Master Master CFU and cycle back if needed. Encode success then move on * Integrate With success, add skills, complexity or build towards reality. Go Past Right Include multiple rounds. Getting it right=mid-point of mastery. Decision Decision Making Making It s a problem-solving game; to prepare players you must begin to include decision making: When do I use it? How?

  7. Structure & Design of Practice The Scrimmage Key Idea: Key Idea: Plan scrimmages to simulate performance conditions but engineer them to get maximum benefit from feedback and the opportunity to execute specific skills with frequency.

  8. Scrimmage Design: Stages and Types Pre Pre- - Scrimmage: Scrimmage: Integrated Integrated Practice Practice Varied/Integrated Practice Varied/Integrated Practice practice multiple skills with unpredictable pattern to practice switching on & maximize learning by making recall more demanding. Phase 1 E Execution with xecution with decision execute is as critical as the skill with execution decision making making deciding when and why to Phase 2

  9. Scrimmage Design: Stages and Types Purposeful Purposeful Scrimmage Scrimmage 1: 1: Simplified Simplified Scrimmage Scrimmage Pre Pre- - Scrimmage: Scrimmage: Integrated Integrated Practice Practice Set a clear goal Set a clear goal- - we are scrimmaging, but want to practice executing a particular set of skills Real conditions often simplified to 1) make desired skills/decisions occur more often 2) maximize amount of practice (e.g. small sided games )

  10. Scrimmage Design: Stages and Types Purposeful Purposeful Scrimmage Scrimmage 1: 1: Simplified Simplified Scrimmage Scrimmage Purposeful Purposeful Scrimmage Scrimmage 2: 2: Design Design Parameters Parameters Pre Pre- - Scrimmage: Scrimmage: Integrated Integrated Practice Practice Increasingly realistic performance environment but set rules to shape actions. Examples Examples: balance numbers to first execute first w advantage of numbers (10 v 9); then even (10.v 10); then short (10 v 10). Each attack must begin at the back with ball going to #2 or #5.

  11. Scrimmage Design: Stages and Types Purposeful Purposeful Scrimmage Scrimmage 1: 1: Simplified Simplified Scrimmage Scrimmage Purposeful Purposeful Scrimmage Scrimmage 2: 2: Design Design Parameters Parameters Purposeful Purposeful Scrimmage Scrimmage 3: 3: Replication Replication Scrimmage Scrimmage Pre Pre- - Scrimmage: Scrimmage: Integrated Integrated Practice Practice As if it was a game but with pause points as needed for feedback.

  12. Feedback During Scrimmage 1) Break in Play: Pause. Let s talk about that. Feedback: 30 seconds/one idea Roll back: Try it again from there Roll on: Roll back and keep going 2) Natural Stopping Point Great. Let s stop here for a second and reflect before you go on to the IP 3) Real Time Feedback Total focus: 1 thing; economy of language Data feedback (signal to circulate) Model: Try it like this. VERY FAST

  13. The Single Most Important Teaching Skill Recognize and act on the difference between I taught it and they learned it.

  14. The Single Most Important Teaching Skill Observe intensively for mastery of small number of specific skills during each round. React accordingly (re- master or integrate) and without frustration. More Wooden: Never mistake activity for achievement.

  15. CFU During Typical Training * * Integrate Integrate Integrate Integrate Intro: Intro: Initial Initial Execution Execution Describe and Describe and Model Model Re Re- -Master Master Re Re- -Master Master Tracking mastery here, during execution, is the key skill of a teacher/coach.

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