
Enhancing Offensive Performance: Strategies and Techniques
Learn how to improve offensive performance by teaching the Tri-O process, incorporating drills and techniques, setting goals for the season, focusing on installation checklist, and understanding situational field charts. Utilize statistical data, motivation factors, and critical statistics to enhance your team's offensive strategies.
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Presentation Transcript
2020 2020 5 Step Start 5 Step Start Offensive Prep Offensive Prep SEE: *Teaching Points SEE: *Coaching Points *Teaching Point = teach offense using Tri-O process + using Drills and Techniques to enhance learning *Coaching Point = both Coach and QB must use Tri-O principles to put the offense in a successful situation or play everytime SECTION 11 #1 Season Start - Goals #2 Season Start - Install #3 Offensive Thinking Situational #4 Practice Methodology Teaching #5 Game Management Play Calling
Season Start Season Start STEP 1 STEP 1 Goals *Teaching Point = statistical NFL data (current) has shown teams that can consistently WIN turnover ratio and explosive plays = WIN 91% of games Goals *LESSON = Offensive and Defensive goals must be simple and reflect REAL DATA (able to evaluate) Offensive Goals Defensive Goals 1. Run the Ball 1. Stop the Run 2. NO Turnovers 2. Force Turnovers 3. Make Big (Explosive) Plays 3. Prevent Big (Explosive) Plays *Coaching Point = use QUALITY CONTROLS to evaluate critical statistics that lead to TEAM SUCCESS 4th QTR Execution Big Plays Ball Sec # of Plays Time Red Pts Red Att Score +=Run +4 +=Pass +6 +=1st Dn +=half dist to goal Runs +12 Pass +16 *must win big plays *must win turnover ratio vs opponent *win offensive plays executed *win offensive time of clock use *must win points in final quarter *TD versus *FG *win % within the red zone (+20) *final score
Season Start Season Start STEP 2 STEP 2 Install Checklist Install Checklist *Teaching Point = current research on motivation reveals that FUN and FEELING of SELF WORTH are the 2 KEY FACTORS *LESSON = focus on FUN & ALL (TEAM) OFFENSIVE INSTALL DEFENSIVE INSTALL 1. FUN (positive reinforcement) = Retention 1. FUN (positive reinforcement) = Retention 2. ALL LEARN & get reps = Opportunities 2. ALL LEARN & get reps = Opportunities 3. Fundamentals Taught 3. Fundamentals Taught 4. Inside & Outside Core RPO s 4. Base Front(s) and Cover(s) 5. Pocket & Waggle Core Pass 5. HEADS UP Tackling (Safety #1) 6. Blitz Beaters (Screen & Sprint) 6. Automatic Adjustments 7. Critical & Situational (Sneak + 911 + Short) 7. Critical Front-Cover + Situational
Offensive Thinking Offensive Thinking STEP 3A STEP 3A Situational Field Chart (+) Situational Field Chart (+) *Teaching Point = use 5 min team periods with a specific ZONE + Down & Distance (only 3 plays) = GAMES APPROACH TOUCHDOWN Goal line RED ZONE 1. Tempo: Base count (1) = keep it simple 2. Score Touchdowns get in the end zone (top plays with impact players) 3. Crunch offense @ +3 yard line. +20 yard line 4 DOWN ZONE (4 to get into Red Zone) 1. Tempo: Base count (1) & short Pistol (quick count) = expect blitz 2. Stay on Track (Normalcy) = 4 Downs to get 10 yards 3. Core offense - quality control (top plays with impact players) +40 yard line
Offensive Thinking Offensive Thinking STEP 3B STEP 3B Situational Field Chart ( Situational Field Chart (- -) ) *Teaching Point = START TEAM with BLACK ZONE + punt team & finish with RED ZONE & PAT/FG = GAMES APPROACH FREE ZONE 1. Tempo: Base count (1), short pistol count, use go-go = expect blitz 2. Get into 4 Down Zone 3. Total offense - attack numbers (RPO s) - reverse defensive logic. -30 yard line GET TO ZONE = (Get to Free Zone) 1. Tempo: Base count (1), long count (2) = expect blitz 2. Ball security and get 1st downs 3. Base offense - attack voids (quality control offense top plays best RPO s) -10 yard line BLACK ZONE 1. Tempo: Base count (1) = keep it simple 2. Ball security and get 1st downs 3. Crunch offense to ( )3 yard line 0 yard line
Practice Methodology Practice Methodology STEP 4 STEP 4 Tactical Teaching Tactical Teaching *Teaching Point = current research has shown that players need 24 quality rehearsals before they develop successful motor learning patterns (practice fast) *LESSON = *LESSON = everything you do must develop decision making (players & staff) 3 R s NOT WHAT YOU DO, HOW YOU DO IT Tactical Skills (defined) problem solving skills that are based on three elements (tactical triangle) Tactical Triangle: From a tactical perspective, think of a sport contest as a series of problems to be solved by you (the coach HC + assistants) and the players these 3 elements are involved: 1. Reading the play or situation 2. Acquiring the knowledge needed to make an appropriate tactical decision 3. Applying one s decision-making skills to the problem So, the key is to first identify the most important tactical decisions-skills needed to be successful. Next, make sure to create both for the coaches and the players as many practice opportunities (reps) involving these core tactical skills to accelerate their development decision skills.
Game Management Game Management STEP 5A STEP 5A - - O Triangles O Triangles *Teaching Point = use offensive triangles for play inventory and offensive thinking by formations *LESSON = TRIANGLES = 3 plays in 1 (CORE) SETS RPO 1 RPO 2 PAP Blitz 2x2 Duo Play 1 Play 2 Play 3 Blitz Beaters O-Principles 1. Numbers 2. Angles (edge) 3. Field Split Zone *Alert check *Stutter Bubble Power *Backdoor Power *Pop pass = North 4 Verts *Double Drag *3x1 Choice South Split Zone Pop Split Zone North Pop Power North Pop Sweep 2x2 Ace Play 1 Play 2 Play 3 Blitz Beaters # s + edge + field Sweep Strong *Pop pass = North Power *Pop pass = North Waggles Read Screen SPO 3x1 Trio & Trips Play 1 Play 2 Play 3 Blitz Beaters # s + edge + field Sweep Strong Backdoor Power 3 Verts& Bootlegs Sprint Snag
Game Management Game Management STEP 5B STEP 5B O Situational O Situational *Teaching Point = use offensive situational chart for your TOP 3 PLAYS (Quality Control) *LESSON = Know & DO what you DO BEST SITUATIONS PLAY 1 PLAY 2 PLAY 3 BLITZ GOAL ZONE (+5) Blast RPO Qb Power Silent Sneak Sprint Snag RED ZONE Sweep RPO Waggles Power RPO Split Veer HB-Screen 4 DOWN ZONE Split Veer Pistol Sweep Sweep RPO Pistol Sweep FREE ZONE 3 Verts Pistol Power B-Free Pass Read Screen GET TO ZONE Read Screen Stutter Bubble Backdoor Power Read Screen BLACK ZONE Nanu (until past -3) Blast RPO 4 Verts Sprint Snag 2 MIN Best RPO 4 Verts Best SPO Sprint Snag 2 Point Plays Sprint Snag Read Screen Waggle Speed Option 4 Plays Left Bootleg 4 Verts 3 Verts B Slow Screen SPO 4 Min & Lead Qb Super Power Qb Power State Backdoor Sweep Sprint Snag 3rd & XL (15+) Bootleg 4 Verts 3 Verts B Slow Screen SPO
Game Management Game Management STEP 5C STEP 5C - - O Call Sheet O Call Sheet *Teaching Point = use play script to help guide play calling and to attack the DEF right from the start *LESSON = Logical & Flexible Call Sheet 3RD SITUATIONAL PLAY 1 PLAY 2 PLAY 3 3rd & Long (7-15) SET #1 Duo to Field Trips to Field Trio into Boundary Look & See RPO s 1. See Safety (1-2) 2. See Mr0 s (ANA) 3. See Blitz (Alert) Split Zone *take if Access *lets OL attack now Sweep Strong *bad edge=Power *bad # s=Will Power Power Strong *good edge=Sweep *bad # s=Will Power Ace = 4 Verts Series *Base Pass *Best SPO 3rd & Med (3-6) SET #2 Trips to Field Ace to Field Duo to Field Pass 1st Run 2nd DB Post = Orange *man = B wheel Waggle @ H&X *or Waggle @ A&Z SPO Read Screen *or B Slow Screen Trips = Sprint Snag *North RPO 3rd & Short (1-2) SET #3 Duo to Field Trips to Field Trio into Boundary Compliments Constraints Core RPO s Stutter Bubble *No Access=Split Zone Veer Super Sweep *bad edge=Power *bad # s=Will Power Backdoor Power *good edge=Sweep *bad # s=Alert Duo = Best RPO *check Super&State *check Silent Sneak