
Enhancing Student Engagement Through Interactive Non-Linear Stories
Explore the concept of interactive non-linear stories and their impact on student engagement and learning. Discover how tools like Twine can be used to create immersive educational experiences that offer choice and variability. Gain insights from Dr. Jerrod H. Yarosh's session at Oktoberbest, focusing on creating engaging course content through non-linear storytelling techniques.
Download Presentation

Please find below an Image/Link to download the presentation.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.
You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.
The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.
E N D
Presentation Transcript
Enhancing Student Engagement and Learning through Interactive Non- Linear Stories using Twine Presented at Oktoberbest: A Symposium On Teaching By Dr. Jerrod H. Yarosh Assistant Professor of Sociology at the University of South Carolina-Lancaster 10-25-24: University of South Carolina-Columbia
Agenda Introduction and Goals of this session What is an Interactive Non-Linear Story Why it can enhance engagement and learning Brief overview of Twine Example/Live Demonstration via Twine Summary and Q&A
Introduction and Goals: Participants after the session will be able to: Express what a non-linear interactive story is Formulate a rationale for using this technique/strategy within their course Articulate course content that could be used to create an interactive non-linear story
What is an Interactive Non-Linear Story Any kind of story/experience where one has choices that shape and alter their experience/outcome Variability in experience, the narrative/events are not always the same Common starting point and then there can be overlap and variation through the rest of the experience Example: Think of Massively Multiplayer Online games
Why Use Non-Linear Stories From the students perspective: Doing is more active than listening Content delivered in a novel format increases interest An increased sense of agency Sense of autonomy in one s learning Intrinsic motivation to learn Feels like time is being used purposefully
Why Use Non-Linear Stories From the instructor s perspective: It s fun to create/think of the paths/options to offer It refreshes content that may seem stale I am excited to see how students respond Can be used across modalities Can be used for multiple purposes Higher engagement (ideally) equals more learning You might seem cooler to your students?!
What is Twine?
Attendee Participation Time! Which Methodology are You? An Example of a Non-Linear Story! (if time permitting/interest) A live demo of how to use Twine: https://twinery.org/
Summary and Q&A This can invigorate content and create an engaging learning experience It provides an interactive alternative for course content presentation Any course, discipline, and topic can utilize this technique Formative, Summative, and Anything in between Twine has a low learning curve and flexible/adaptable to one s needs Questions, Comments, Thoughts? Answers (hopefully)! Thank you!
All pictures from www.pixabay.com Or Twinery.org Another example: https://playspent.org/ Slidesgo CREDITS: This presentation template was created by Slidesgo, and includes icons by Flaticon, and infographics & images by Freepik Flaticon Freepik