Enhancing Trajectory Generation for Fixed-Wing Aircraft Safety

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Explore improvements in trajectory generation for loss of thrust scenarios in fixed-wing aircraft, focusing on creating safer trajectories to maintain ideal glide paths, avoid obstacles, and consider safety metrics for altitude, turns, and more.

  • Trajectory
  • Aircraft Safety
  • Fixed-Wing
  • Glide Path
  • Safety Metrics

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  1. Trajectory Generation for Loss of Thrust Scenarios in Fixed Wing Aircrafts

  2. Objectives Improve existing solutions Create safer trajectories Fig:- 3D Dubin s path generated by Atkins that has a steep turn very close to ground and would be very impractical

  3. Existing Work Ella Atkins Shortest Dubins curve to destination Restrains glide path angle in range Adds one additional turn if necessary Randal W. Beard and Timothy W. McLain Dubins airplane curve 3 types: Low altitude: direct Dubins Medium altitude: S-turn High altitude: Helix

  4. Improvements to Existing Work 1. Maintain an ideal glide path for as long as possible 2. Generate safer trajectories Avoid getting too far from the airport Avoid steep turns close to ground Avoid generating trajectories with maneuvers that might not be possible for a pilot to implement in emergency situations 3. Avoid obstacles

  5. Safety Metrics 1. Average altitude over terrain Metric (favors Trajectories with high average altitude) average altitude max altitude Average bank angle on turns Metric (favors trajectories with lower bank angle on turns) max possible bank angle max bank angle max possible bank angle Minimum distance from an obstacle (favors trajectories with higher minimum distance from obstacles) 1 if no obstacles distance d from path min distance from obstacle d Where d is the minimum allowed distance from any kind of terrain 2. 3. otherwise

  6. Safety Metrics 4. Number of turns Metric(Favors less number of turns) 0 if more than C turns ? ?????? ?? ????? ?? ?????? ? 5. Minimum altitude of steep turn Metric (Favors steep turns at high altitudes) ???? ????? ?? ?????? ???? ? ???????? ???? ?????? Average distance from the landing site Metric (Favors less distance from runway) ??? ???????? ???? ??????? ???? ??????? ???????? ??? ???????? ???? ??????? ???? Visibility Metric (Favors trajectories with complete visibility) 1 ?? ??????? ???? ?????? ??????? 0 ?? ?????? 6. 7.

  7. 2D Dubins Four Possible paths for a given bank angle The one with the shortest total length is selected ->

  8. 3D Dubins: Low altitude Optimal rate of descent for straight and curve sections Will lead to key landing point

  9. 3D Dubins: High altitude Too high to land within flight angle constraints Fly to key point, then helix until low enough to land

  10. 3D Dubins: Medium altitude Too high to get to key point directly, but too low to add a full helix Add an intermediate turn

  11. Obstacle avoidance in the straight line segment of Dubins path Dubin s path employed by Atkins does not inherently incorporate obstacle avoidance Traditional obstacle avoidance using exhaustive graph search can be computationally expensive and it also requires preprocessing of the data to create a structure on which graph search can be employed We aim to avoid graph search and deal with obstacles between two points of the straight line segment of Dubin s path IFF there exists an obstacle

  12. Obstacle Representation We can define obstacles for point E as any point O such that altitude of aircraft on moving from E to O with optimum glide ratio is greater than the minimum allowed altitude at point O: HEO=?? HO = HE - HEO > ZO where HEOis the loss in altitude when the aircraft moves from E to O in a straight line EO is the horizontal distance travelled between E and O RGis the best glide ratio for the aircraft HO is the altitude of the aircraft at O ZO is the minimum allowed altitude at O. ??

  13. <Top View> Generated almost instantly without any graph search or preprocessing

  14. <Top View> Actor(or thread) 1 Actor(or thread) 2 Paths failed because of altitude

  15. Starting point E of straight line segment

  16. Advantages :- No unnecessary computations are done unless there are obstacles Since each trajectory is generated independently, even if search in one direction fails, it does not affect the search in other directions A Concurrent approach allows us to harness the power of online resources for computation in case of an emergency if necessary Can generate flyable trajectories by placing necessary aerodynamic constraints on the paths Limitations :- Sacrifices optimality for generating flyable trajectories with minimal computations Assumes that the communication cost between actors is negligible

  17. Work to be done Finding a way to determine whether curved segments of a Dubin s path intersect obstacles and avoiding them Finding a way to properly model terrain and decide on the granularity of terrain representation. Terrain classification to detect and decide on unconventional landing zones(rivers, fields, highways) in case of absence of traditional runways in vicinity.

  18. THANK YOU!

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