Enhancing Youth Empowerment through Digital Entrepreneurship

Enhancing Youth Empowerment through Digital Entrepreneurship
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The D-YOUTH EXPEDITION project, implemented in partnership with EPI Poland, aims to increase the quality of digital youth work and empower youth to become active citizens by exchanging best practices and producing e-learning toolkits for enhancing entrepreneurship among young people. The project focuses on a structured approach to sharing experiences and best practices, combining offline and online methods for entrepreneurial learning, and improving youth work services. The partnership between SEGA and EPI is instrumental in promoting digital youth work and ITC. Overall, the project seeks to enhance youth empowerment through innovative initiatives for active inclusion of NEETs in society.

  • Youth Empowerment
  • Digital Entrepreneurship
  • Youth Work
  • Best Practices
  • Innovation

Uploaded on Feb 21, 2025 | 0 Views


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  1. D-YOUTH EXPEDITION Project summary

  2. THE PROJECT D-YOUTH EXPEDITION IS Implemented in partnership with EPI, Poland in the period from 01 September 2019 to 31 March 2021 Supported by the National Agency for European Educational Programmes

  3. THE OVERALL AIM OF THE PROJECT IS TO: Increase quality of digital youth work Empowering youth to become active citizens in the society Through the project partners strive to achieve the specific objective of the project to: Exchange of best practices through producing e-learning toolkit for enhancing entrepreneurship among youth as a sustainable and valuable tool for prevention of social exclusion of youth.

  4. The innovativeness of the project is structured approach in sharing experiences and best practices The Youth workers from Macedonia and Poland will learn new methods and techniques for outreaching young people By combining offline and online methods in entrepreneurial learning The project will provide added value of the ongoing activities of the participating partners in terms of improving the Youth work services Additionally, the project is complementary to the activities related to exchanging experiences among Youth workers.

  5. PARTNERSHIP BETWEEN SEGA AND EPI Their primary goal and task was to work in the field of youth work The both partners invest in capacity building of their staff, and encourage young people to volunteer in their activities Both partners committed to share their experiences and best practices in their field of expertise in order to develop useful product for youth workers that will provide methodology for implementing workshops in entrepreneurship with combining offline and online methods, thus promoting use of digital youth work and ITC.

  6. This partnership is built upon a great cooperation and partnership in Erasmus+ projects in the past years The overall aim of the project was to Increase quality of youth work in addressing needs of NEETs in Europe Through the project partners Introduced innovative tailored youth information approach for active inclusion of NEETs in the society.

  7. TOOLKIT E-learning toolkit for youth workers is a valuable recourse combining both offline and online methods in entrepreneurial learning is a valuable resource useful for all European Youth organizations The creation of an easy to use and effective online self-learning methodology / modules on youth work with NEET is embedded directly on the web pages of partners Through this, Youth workers and other initiators in Europe are provided with an encompassing material which gives them all the support needed to conduct digital youth work with NEETs successfully

  8. This approach will encourage youth workers to think more broadly about direct youth work with NEET, prevention of youth to become NEET and what is needed for this.

  9. THANK YOU FOR YOUR TIME!

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