
Exploring Open Source and Open Standards in the VR Ecosystem
"Discover the significance of open source and open standards in the rapidly evolving VR/XR field, including insights on glTF, Basis, JanusVR, social VR experiences, and popular engines and frameworks. Dive into the world of VR development and collaboration." (Total characters: 291)
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Presentation Transcript
Open Source & Open Standards in VR Stephanie Hurlburt
VR/XR is an exciting, rapidly evolving field It touches every industry, from medical to construction to real estate to gaming It changes the way we interact with our world, and the way we see computers Every interaction needs to be rethought when designing for VR XR encompasses VR, AR, MR, and more Open source and open standards are crucial
glTF and Basis glTF will be an open standard owned by the Khronos Group to represent 3D scenes and models I am working on Basis, an open standard for texture and image data Good performance is crucial to VR. JPEG is uncompressed on GPUs--Basis keeps your image compressed. For this to actually succeed, it must be an open standard
Open Source VR Experiences
JanusVR - Standing in a web page Follow us on Facebook https://www.facebook.com/janusvr/ For more information on JanusVR http://www.janusvr.com JanusVR
Experiences Social VR is powerful--we can interact with someone across the globe and feel more connected than ever before Art is powerful in VR--we are truly immersed in the medium High Fidelity, JanusVR, HypVR Many experiences built on open source engines are also open source
Engines and Frameworks
VRTK - Version 3 Features VRTK - Virtual Reality Toolkit A productive VR Toolkit for rapidly building VR solutions in Unity3d. Feature overview of version 3.0.0 VRTK: http://vrtk.io Community Slack Channel: http://invite.vrtk.io VRTK
Engines and Frameworks The sheer amount of open source frameworks available demonstrates how important they are to the VR ecosystem AFrame, AR.js, ARToolkit Cinder, OpenFrameworks, Unreal Engine, Primrose, Gear VR Framework, G3D Innovation Engine, Towerengine, Falcor NewtonVR, Bullet Physics
Interacting with the Hardware Hardware is a crucial part of making VR work There is a large movement to create open source drivers OSVR, Libsurvive, OpenHMD
Open Source is Crucial We want this powerful medium to be open We need debuggability in a fast-paced, highly evolving ecosystem We should stop reinventing the wheel so we can focus on powerful experiences We should focus our efforts on building shared, good quality frameworks
Thank you. @sehurlburt binomial.info