Exploring Virtual Reality in Journalism: An Immersive Experience

Exploring Virtual Reality in Journalism: An Immersive Experience
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Virtual Reality (VR) in journalism offers a new dimension, allowing users to interact in artificial environments. With VR, users can immerse themselves in realistic experiences through special devices like goggles or gloves. This technology creates a simulated world where users can feel like they are actually present, revolutionizing storytelling and news delivery. The fusion of VR and journalism brings about changes in the narrative style, offering a more engaging and immersive news experience.

  • Virtual Reality
  • Journalism
  • Immersive Experience
  • Technology
  • Innovation

Uploaded on Dec 14, 2024 | 0 Views


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  1. Future Media Experiences Future Media Experiences - - JKM103 JKM103 Virtual Reality Journalism Pavla Rou kov Pavla Rou kov

  2. What is Virtual Reality? Definition Definition, , key key points points, , timeline timeline

  3. Definition Virtual reality (VR) refers to a computer Virtual reality (VR) refers to a computer- -generated simulation in which a person can interact within an artificial simulation in which a person can interact within an artificial three three- -dimensional environment using electronic devices, dimensional environment using electronic devices, such as special goggles with a screen or gloves fitted with such as special goggles with a screen or gloves fitted with sensors. In this simulated artificial environment, the user is sensors. In this simulated artificial environment, the user is able to have a realistic able to have a realistic- -feeling experience. feeling experience. generated Augmented reality (AR) is different from VR, in that AR enhances the real world as it exists with graphical overlays and does not create a fully immersive experience. Investopedia.com What is VR? 28.2.2021 3

  4. Key feautres 1 2 3 VR creates an immersive artificial world that can seem quite real, via the use of technology. Through a virtual reality viewer, users can look up, down, or any which way, as if they were actually there. Virtual reality has many use-cases, including entertainment and gaming, or acting as a sales, educational, or training tool. Investopedia.com What is VR? 28.2.2021 4

  5. 1950s 1968 1989 Timeline Sensorama - large booth that could fit up to four people at a time - stimulate all of the senses - full colour 3D video, audio, vibrations, smell and atmospheric effects, such as wind. Source: History of virtual reality: Timeline History History of of VR VR The Sword of Damocles first virtual reality HMD (head mounted display) NASA contract to develop a VR training simulator for astronauts. Through this real-time binaural 3D audio processing was developed. 2010 - 2014 5 What is VR? Oculus Launch Break through on the market after FB bought Oculus. Sony, Samsung, Google and more 28.2.2021

  6. What is VR? 28.2.2021 6

  7. VR and journalism

  8. Changes in journalism NARRATIVE NARRATIVE INFORMATIVE INFORMATIVE o Shift from an informative to a narrative practice o The audience actually enters a virtually recreated or recorded scenario representing the news story. o Offering experiences and environments to news users that are unique, and thus lead to more engaged users. o Active audience o Interactive o Emotional connection with the news VR and journalism 28.2.2021 8

  9. News usingVR True to The Huffington Post s mission to inform, inspire, entertain and empower its audience, the platform aims to deliver the best and most immersive storytelling experience to readers by transporting them to the center of the action. The HuffPost RYOT team will be on the ground at the 2016 Republican and Democratic National Conventions beginning next week broadcasting immersive 360 videos, updates, and breaking news. The first journalistic VR piece in the New York Times was 11-minute long mini-documentary The Displaced . was focusing on the stories of three children forced to leave their homes, because of crisis in Lebanon, South Sudan and Ukraine. The VR story was part of New York Times Magazine s cover story about the global refugee crisis. When new platforms emerge we work ahead of the curve, considering how these technologies will work for our journalism and readers and experimenting with them to bring Guardian journalism to life. In whatever we do, it s our mission to create impactful and meaningful journalism that provokes action and thought. The Displaced . It https://www.businesswire.com/ The New York Times November 2015 The Huffington Post July 2016 The Guardian October 2016 VR and journalism 28.2.2021 9

  10. Benefits Enhanced Enhanced storytelling storytelling Dive into an environment that is out of reach. Viewer can investigate different topics and aspects of the news story. Interaction Enviroment Information and emotion VR conveys not only information, but also creates an emotional connection with the news story. BENEFITS AND DRAWBACKS 28.2.2021 10

  11. Drawbacks The whole process from capturing through viewing VR and 360 video requires a wide range of specialist and professional skills. Anxiety Nausea Eye strain Demanding production Health Risks Cost The viewer needs to own a VR set in order to immerse into VR news. Production itself is also costly. BENEFITS AND DRAWBACKS 28.2.2021 11

  12. TRY IT OUT The The Displaced Displaced WATCH 28.2.2021 12

  13. SOURCES The Guardian and Virtual Reality. The Guardian and Virtual Reality. The Guardian, Guardian News and Media, 4 Oct. 2016, www.theguardian.com/membership/2016/oct/04/the- guardian-and-virtual-reality. The Huffington Post Launches Full 360 The Huffington Post Launches Full 360 and VR Capabilities across All Platforms and VR Capabilities across All Platforms. The Huffington Post Launches Full 360 and VR Capabilities across All Platforms | Business Wire, 14 July 2016, www.businesswire.com/news/home/20160714006034/en/The-Huffington-Post-Launches-Full- 360%C2%B0-and-VR-Capabilities-across-All-Platforms. AR/VR Innovation Lab AR/VR Innovation Lab. www.technopark.ps/arvr/en/article/28/VR-in- Journalism#:~:text=VR%20and%20360%2Ddegree%20videos,lead%20to%20more%20engaged%20users.&text=Any%20time%20a%20new%2 0technology,it%20with%20uncertainty%20and%20reluctance. Mitchell, Cory. Virtual Reality. Investopedia Investopedia, Investopedia, 21 Nov. 2020, www.investopedia.com/terms/v/virtual- reality.asp#:~:text=Virtual%20reality%20(VR)%20refers%20to,or%20gloves%20fitted%20with%20sensors. Sirkkunen, E., V t j , H., Uskali, T., & Rezaei, P . P . (2016). Journalism in virtual reality : opportunities and future research challenges Journalism in virtual reality : opportunities and future research challenges. In Academic MindTrek'16 : Proceedings of the 20th International Academic MindTrek Conference (pp. 297-303). New York: Association for Computing Machinery (ACM). doi:10.1145/2994310.2994353 Technology, GlobalData. History of Virtual Reality: Timeline. History of Virtual Reality: Timeline. Verdict, 15 July 2020, www.verdict.co.uk/history-virtual-reality- timeline/#:~:text=Invented%20in%20the%201950s%2C%20VR's,Jaron%20Lanier%20in%20the%201980s. Unknown, Author. 4 Health Risks From Using Virtual Reality Headsets 4 Health Risks From Using Virtual Reality Headsets. VEST, 24 July 2017, www.vesttech.com/4-health-risks-from-using-virtual- reality-headsets/#:~:text=VR%20headsets%20can%20cause%20severe,uncomfortable%20after%20a%20few%20minutes. SOURCES 28.2.2021 13

  14. THANK YOU! Pavla Rou kov Media and Communications Studies (MSP)

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