Exploring Virtual Reality in Libraries for Research Partnerships

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Dive into the intersection of virtual reality and libraries, discovering opportunities for research partnerships. Explore how libraries can enhance their value by aligning initiatives with broader institutional missions, beyond their traditional roles. Learn about hardware, software, content development, and support entities like academia technology studios. Uncover the potential for VR in education, research, and bias understanding, all within the library setting.

  • Virtual Reality
  • Libraries
  • Research Partnerships
  • Academic Technology
  • Bias Understanding

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  1. Virtual Reality in Libraries: Research Partnership Opportunities Doralyn Rossmann Thursday, May 14, 2020 CNI Spring Membership Meeting

  2. Leading the Library By Looking Beyond the Library There is a consistent relationship between the library s investment in initiatives that align with broader institutional missions beyond the library and how directors believe both they and their libraries are valued. at doctoral universities, directors perceive that both they and their library are more highly valued when they also perceive that their supervisors highly value their research functions. This includes the library serving as a repository of resources and providing active support to increase the productivity of faculty research and scholarship. From: Ithaka S+R blog post: https://sr.ithaka.org/blog/leading-the- library-by-looking-beyond-the-library/

  3. Virtual Reality & Libraries Hardware provision Software/app provision Space provision Courses/instruction Expertise/referrals

  4. Virtual Reality & Libraries Virtual Reality (VR) content development Preservation of locally-created VR content (https://www.browndailyherald.com/2020/01 /28/r-hospital-utilizes-3d-augmented-virtual- reality/) Creation of 3-D/VR models of objects, texts Research opportunities

  5. Leading the Library: Looking Beyond Ithaka S+R blog post Bigger than the library Not just traditional activity, but capitalizes on our abilities to: Pull people and resources together Help people innovate Tell stories and preserve heritage Advance research and science

  6. Montana State University 3 emerging VR support entities: Academic Technology & Outreach: Teaching & Learning Technologies studio (teaching VR) Library Virtual Discovery Space (using VR) University Information Technology Montana Reality Lab (developing VR) Support & Synergy (www.montana.edu/vr)

  7. Research Opportunities Case Study: Computer Science Ethics Course Equal Reality (https://equalreality.com/) & role of bias Potential for understanding bias in: Asking for information Providing information Interpreting information Library provided location, scheduling, hardware, software Conversation followed

  8. VR for Mitigating Bias with Libraries Avatars let users shape who they are both patron & librarian Spaces have different dynamic New concept of library Still produces inequalities hardware, internet, VR skills Remote/online environment

  9. Research Opportunities Case Study: Counseling Research Remote counselors to reach people who need a counselor right away Because of distance (remote) Because of immobility Because of limited financial resources Because of suicidal thoughts Library learned about through CS Bias instructor

  10. VR for Just in Time Library Needs Remote Librarians to reach people who need help right away Because of distance (remote) Because of immobility Because of limited financial resources Because of time constraints

  11. Research Opportunities Case Study: Medical Communication (https://www.unr.edu/nevada- today/news/2018/vrinmededucation) How communication happens in a medical setting Communication among key players doctors, nurses, reception, patients Understanding of patient experience and how information is gathered and communicated

  12. Reference Interview & Patron Experience Patron experiences in the library Entering space Finding personnel Asking questions Getting answers Accessing information

  13. Research Opportunities Case Study: Citizen Science: Project eTrout (https://www.usgs.gov/centers/cba/science/proje ct-etrout-linking-research-and-education-virtual- reality) VR to have people gather data Crowdsourcing Potential role of library to recruit for and participate in research studies

  14. Research Opportunities Case Study: MSU Engineers without Borders, Film & Photography, Library and VR & 360 Video Mapping new school library in Kenya through VR Storytelling: creation of 360 videos to tell story of community Preserving video by the Library

  15. Leading the Library: Looking Beyond ITHICA S+R blog post Bigger than the library Not just traditional activity, but capitalizes on our abilities to: Pull people and resources together Help people innovate Tell stories and preserve heritage Advance research and science

  16. Comments? Thoughts? Contact me: Doralyn Rossmann doralyn@montana.edu @doralyn on Twitter

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