Fun with Animation and Storytelling at CoderDojo Athenry 2017" (67 characters)

Fun with Animation and Storytelling at CoderDojo Athenry 2017
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Dive into the exciting world of animation and storytelling with Martha Fahy's notes from CoderDojo Athenry in 2017. Learn how to create engaging stories using sprites, speech bubbles, sound loops, and more. Discover tips on synchronizing actions, coding sprites, and unleashing your imagination to bring your stories to life in this interactive session. Explore challenges like scrolling backgrounds and maximizing sprite usage within the Scratch Stage limitations. Unleash your creativity and take your storytelling skills to the next level! (386 characters)

  • Animation
  • Storytelling
  • CoderDojo Athenry
  • Coding
  • Sprites (22
  • 12
  • 17
  • 6
  • 7 characters)

Uploaded on Feb 15, 2025 | 0 Views


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  1. CoderDojo Athenry Code and notes by Martha Fahy, 2017

  2. CoderDojo Athenry "Above all, be cool" Every week: Sign in at the door If you are new: Fill in Registration Form Ask a Mentor how to get started Make sure you are on the Athenry Parents/Kids Google Group: email coderdojoathenry@gmail.com Wireless Password: coderdojowireless

  3. Today's Challenge: More Animation Storytelling and Scrolling!

  4. Today's Big Ideas Speech Bubbles & Sound Loops & Timing Sprites Imagination!

  5. Telling A Story Your sprites can be actors in your own story or joke!

  6. How To Do It Pick some sprites Decide what they should do & say Use times and waits so they sync up

  7. How To Do It: The Code Make sure these times match And these!

  8. You Can Do Lots More! Think of new stories or jokes Record voices on the Sound tab Animate with different costumes Use Broadcasts for more syncing

  9. Another Challenge: Scrolling Backgrounds Stage can't move: need to use sprites for moving background

  10. The Scratch Stage 480 240,180 0,0 + 360 y -240,-180 x Sprites can't be bigger than stage: max length is 480 also

  11. To make it look like Mario is moving Right Don't move Mario, Move the ground Left x Sprites can't be bigger than stage: max length of each one is 480, so we need at least two of them. Add more to make ground longer.

  12. How to do it, Part 1 Make a variable XPos: x-position of the first ground sprite. The second ground sprite will be at x-position XPos + 480.

  13. How to do it, Part 2 Reducing XPos makes the ground move to the left, to give impression that Mario is moving right.

  14. Make Mario stand on the ground y If below ground (touching colour), move Mario up a bit. If above ground (not touching colour) move Mario down a bit.

  15. Advanced Idea: Parallax Effect Mountains appear to move more slowly, so change their XPos by a smaller amount. Also need to consider layers: the ordering of the sprites.

  16. At the End Upload your project to the Scratch Website user: cdathenry1617 password: athenry1617 Access it from home Improve it Show your friends!

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