Game Changers: Qualities of an Entrepreneur & Success Criteria
In this content, students learn about entrepreneurship qualities and success criteria through designing games. They analyze actions, face challenges, and create their own games. The content also covers augmented reality, virtual reality, and gathering/recording information. Teacher Jim Taylor encourages bold thinking, collaboration, and creativity in students' game development process.
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Presentation Transcript
[IN CONFIDENCE - RELEASE EXTERNAL] Game Changers [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Qualities of an entrepreneur [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Success criteria We will be able to: Analyse the actions the students undertook to design and create their game List the challenges faced by these students and the solutions they found Design our own game for friends/family/wh nau to play [IN CONFIDENCE - RELEASE EXTERNAL]
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[IN CONFIDENCE - RELEASE EXTERNAL] Augmented reality and virtual reality games, apps, movies What do you already know about augmented reality? What do you already know about virtual reality? Are there games, apps or movies you know that are developed using virtual reality? [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Gathering information Actions taken Teacher Jim Taylor Mini Devs [IN CONFIDENCE - RELEASE EXTERNAL]
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[IN CONFIDENCE - RELEASE EXTERNAL] Recording information Actions taken Encouraged students to be bold thinkers Encouraged collaboration with Jim Taylor to provide a real life situation. Teacher Jim Taylor Introduced students to Augmented Reality Glasses. Encouraged students to think outside the box. Challenging ideas. Asking questions. Decide on game Share ideas Storyboarding Think about the mechanics Decide who would do what Mini Devs [IN CONFIDENCE - RELEASE EXTERNAL]
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[IN CONFIDENCE - RELEASE EXTERNAL] Tricky Territory challenges faced Planning the game -the way the game develops and is resolved Finding and building the assets the parts needed to make the game Rescope when things don t work out or you lose focus [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Learning to be enterprising [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Self and Peer Assessment We will be successful when we have: Read and thought critically about the actions students undertook to design and create their own game Listed the challenges faced by these students and the solutions they found Suggested other possible solutions for each challenge HOW DID WE GET ON? [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Daily Challenge Designing your own game A game that you can play with family/ wh nau /lou aiga/kaiako or a friend Plan What type of game will you plan? How will the game be played? What will you need to design/ create/make in order for the game to be played? [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Creating my own game What kind of game will you plan? How will the game be played? What will I need to design/ create/make in order for the game to be played? [IN CONFIDENCE - RELEASE EXTERNAL]
[IN CONFIDENCE - RELEASE EXTERNAL] Texts used today [IN CONFIDENCE - RELEASE EXTERNAL]