
Game Theory: A Mathematical Approach to Competitive Situations
Delve into the world of game theory, a mathematical theory that analyzes competitive situations like games, military conflicts, and business competition. Explore the basics of two-person, zero-sum games and learn about strategies, payoff tables, and rational decision-making processes. Discover how players aim to maximize their outcomes in varying scenarios through strategic planning.
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Chapter 6 Chapter 6 Game Theory Game Theory Dr. Wasihun Tiku Ch 6 1
Life is full of conflict and competition. Numerical examples involving in conflict include games, military, political, advertising and marketing by competing business firms and so forth. A basic feature in many of these situations is that the final outcome depends primarily upon the combination of strategies Game theory is a mathematical theory that deals with the general features of competitive situations like these in a formal, abstract way. It places particular emphasis on the decision- making processes. Dr. Wasihun Tiku Ch 6 2
Research on game theory continues to deal with complicated types of competitive situations. However, we shall be dealing only with the simplest case, called two-person, zero sum games. As the name implies, these games involve only two players .They are called zero-sum games because one player wins whatever the other one loses, so that the sum of their net winnings is zero. Dr. Wasihun Tiku Ch 6 3
In general, a two-person game is characterized by The strategies of player 1. The strategies of player 2. The pay-off table. Dr. Wasihun Tiku Ch 6 4
Thus the game is represented by the payoff matrix to player A as B1 B2 Bn a a11 a a21 11 21 a a22 a a12 12 22 ........ ........A A2n a a1n A1 A2 . 1n 2n . a am1 m1 a am2 m2 . . a amn mn Am Dr. Wasihun Tiku Ch 6 5
Here A1,A2,..,Am are the strategies of player A B1,B2, ...,Bn are the strategies of player B aij is the payoff to player A (by B) when the player A plays strategy Ai and B plays Bj (aij is ve means B got |aij| from A) A primary objective of game theory is the development of rational criteria for selecting a strategy. Two key assumptions are made: Both players are rational Both players choose their strategies solely to promote their own welfare (no compassion for the opponent) Dr. Wasihun Tiku Ch 6 6
Situations are treated as games. The rules of the game state who can do what, and when they can do it A player's strategy is a plan for actions in each possible situation in the game A player's payoff is the amount that the player wins or loses in a particular situation in a game A players has a dominant strategy if his best strategy doesn t depend on what other players do Dr. Wasihun Tiku Ch 6 7
Determine the saddle-point solution, the associated pure strategies, and the value of the game for the following game. The payoffs are for player A. Dr. Wasihun Tiku Ch 6 8
Example1 B1 B2 B3 B4 Row min 8 6 2 8 A1 A2 A3 2 8 9 4 5 4 7 5 3 5 3 max min Col 8 9 4 8 Max min max Dr. Wasihun Tiku Ch 6 9
Cont The solution of the game is based on the principle of securing the best of the worst for each player. If the player A plays strategy 1, then whatever strategy B plays, A will get at least 2. Similarly, if A plays strategy 2, then whatever B plays, will get at least 4. and if A plays strategy 3, then he will get at least 3 whatever B plays. Thus to maximize his minimum returns, he should play strategy 2. Dr. Wasihun Tiku Ch 6 10
Cont Now if B plays strategy 1, then whatever A plays, he will lose a maximum of 8. Similarly for strategies 2,3,4. (These are the maximum of the respective columns). Thus to minimize this maximum loss, B should play strategy 3 and 4 = max (row minima) = min (column maxima) is called the value of the game. 4 is called the saddle-point. Dr. Wasihun Tiku Ch 6 11
Example2 Specify the range for the value of the game in the following case assuming that the payoff is for player A. B1 B2 B3 Row min 1 3 6 1 A1 A2 A3 5 2 3 2 -5 4 2 -5 Col max 5 6 3 Dr. Wasihun Tiku Ch 6 12
Thus max( row min) <= min (column max) . We say that the game has no saddle point. Thus the value of the game lies between 2 and 3. Here both players must use random mixes of their respective strategies so that A will maximize his minimum expected return and B will minimize his maximumexpected loss Dr. Wasihun Tiku Ch 6 13
Definition: A strategy S dominates a strategy T if every outcome in S is at least as good as the corresponding outcome in T, and at least one outcome in S is strictly better than the corresponding outcome in T. Dominance Principle: A rational player would never play a dominated strategy. Dr. Wasihun Tiku Ch 6 14
End Dr. Wasihun Tiku Ch 6 15