HUMAN.MACHINE.INTERACTIONPaolo.Gallina - C5, first floor

human machine interaction n.w
1 / 12
Embed
Share

HUMAN.MACHINE.INTERACTION, a topic of growing significance, explores the dynamic interplay between humans and machines. Addressing various aspects such as communication, interface design, and user experience, this field seeks to optimize the interaction between humans and technology. With Paolo Gallina's contact information provided, the discussion likely delves into research or collaboration opportunities within this domain. The mention of Ed. C5, first floor indicates a specific location, hinting at possible seminars, workshops, or academic endeavors related to human-machine interaction. Overall, this content hints at a blend of academic, technological, and practical implications within the realm of human-machine interaction.

  • Human-Machine Interaction
  • Technology
  • Communication
  • Interface Design

Uploaded on | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. HUMAN MACHINE INTERACTION Paolo Gallina pgallina@units.it 040 5583829 Ed. C5, first floor

  2. In which modes a machine interact with humans? QUESTION

  3. INTRODUCTION Output: - Video - Audio - vibration Examples of Interacting machines Input: - Keyboard - Mouse - Eye tracking - Voice Interface

  4. Interaction can be complex Interface Concept: - Degree of freedom (DoF) DoFMapping

  5. IN EVERY DAY LIFE

  6. EXAMPLES

  7. https://www.youtube.com/watch?v=2Ysb-Oko3Bg EXOSCHELETON EXAMPLES

  8. Even simple tools change the our brain (short term neuroplasticity phenomena) Citare da L anima delle macchine, Dedalo ed. Collaborazione con Carlo Fantoni

  9. TRAINING S-Curve or Sigmoid function

  10. -With repetition of almost any motor task, learning occurs, and a person becomes more efficient -measure of skill on the Y axis and number of trials on the X-axis An S-shaped curve of growth levels off because stability is attained, a resource needed for growth is limited, or a ceiling of performance is reached. Quantitative Assessment of Backhoe Operator Skill (book) The S-shaped learning curve is most obvious when someone learns a highly complex task. The initial part of the curve rises slowly as a person becomes familiar with basic components of a skill. The steep ascending phase occurs when there is enough experience with rudiments or simple components to start "putting it all together." See: Research methods in human-computer interaction

  11. ARGOMENTI Introduzione SUB-ARGOMENTI Esempi di macchine interagenti Strategie di progettazione Usabilit e Human-centered interface Human-centered interface, coadattamento Attuatori e riduttori Sensori di forza Sistemi vibrotattili Controlli Interfacce aptiche Interazione meccanica SYLLABUS Interazione visiva visori e telecamere realt virtuale realt aumentata sonificazione Interazione sonora Interazione uomo computer tecnologia indossabile interfacce grafiche Tecnologia persuasiva Macchine anti-edonistiche Da tecnologia persuasiva panoptico Interazione uomo-robot tamagotchi e Clifford Nass cobot uncanny valley empatia artificiale affective computing

  12. 3 questions about the program in class FINAL TEST

More Related Content