Hyper Spheres Game: Visual Elements and Gameplay Overview
In this interactive game project, Hyper Spheres introduces a dynamic blend of lighting effects, physics-based movements, boosters, obstacles, and engaging game scenes. Explore the various game elements including hero cars, enemy cars, spectators, and goal celebrations. Dive into the challenges of controlling the ball with speed and strategy as you navigate through different levels. Delve into the intricacies of game design as players experience a mix of car movement, lighting dynamics, and AI interactions. Stay tuned as the game progresses with scheduled development milestones meticulously detailed. Have questions? Let's unravel the mysteries together!
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Presentation Transcript
Hyper Spheres Sarah Oliphant Nathan Straus Kevin Thomas
Stands with Spectators World Goal
Entities Celebrate on goal Different Colors Headlights Player and Enemy Audience Ball Physics based movement
Game View Click based movement 2 - 1 Zoomed Field View Minified field view
Game Objects + Scenes Hero Car Enemy Car Boosters Ball Goal Spectators Obstacles Splash Screen Field/World Podium with Winner and Final Score Zoomed Field Camera 0 - 1 Winner! Hyper Spheres Play 1v1 1 2 Play 3v3 Select Car Color Final Score 3 -1 Splash Screen Game Scene Podium Scene Main Camera
Lighting, Physics Lighting Headlights on the cars (direction and position changes) Spotlight on the Ball (position changes) Field Lights next to the Goals Normal Map on each Car instance Physics Ball movement responds to the speed and direction of the hero and enemy at the time of collisions Ball slows
Boosters + Obstacles Boosters - Increase Car Speed Randomly generated position at random time intervals After collecting a booster, button press to use Booster Obstacles - None of the other Game Objects can move through Randomly generated position Randomly generated shape
Schedule Week 1 Week 2 Week 3 Proposal Initialize GitHub Repository Create Scenes and Simple Movement Create Scoring Event Create Winning Event and Scene Ordering Create Player Actions Implement Physics - Kevin Implement Lighting - Sarah Implement AI - Nate