IDEAL GAME Updates from Dundee, Scotland: Improving Higher Education Learning with Online Serious Game Creator
This publication showcases the latest developments in higher education learning through the IDEAL GAME project based in Dundee, Scotland. The project focuses on enhancing didactics and education using the Online Serious Game Creator. Meet the new team members, explore the research undertaken, desk-based studies, and findings on creating serious games for education.
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Presentation Transcript
IDEAL GAME IDEAL GAME Updates from Dundee, Scotland University of Dundee, School of Education and Social Work Divya Jindal-Snape, Neil Taylor, Alexia Barrable. Helen Booth and Derek Robertson ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
Meet Meet the the new new members members of of the the team team Derek Robertson (Expertise: impact of the commercial off the shelf (COTS) computer game-based learning; previously National Adviser for Emerging Technologies and Learning with one of the Scottish Government s key educational agencies) Helen Booth (Expertise: Learning Technologist, actively supports the development of online materials ensuring that the conceptual and practical implementation of design for learning is informed by effective pedagogic principles) -2-
Research undertaken to date: Research undertaken to date: Questionnaire Questionnaire Ethical approval from UoD Contacted potential participants through emails, Teams and social media Stratified sampling: purposive and snow balling Data collection Despite ongoing contacts and follow up, we didn t reach the target numbers Not surprising in the UK; potential reasons -3- 3
Desk based research on learning with serious Desk based research on learning with serious games and games and UoD UoD report report Undertook a rapid review of relevant literature and review of existing literature reviews Review of serious games used at the UoD and more generally in the UK Contributed to the proof reading of questionnaire, guide and report -4- 4
Example of the findings: Steps for creation of Example of the findings: Steps for creation of serious games serious games Figure 1: 10 steps for creation of serious games (based on Loh, 2009) -5-
Some examples of the findings: Approaches and Some examples of the findings: Approaches and serious games used to actively engage learners serious games used to actively engage learners Makey Makey Flipped classrooms QR codes SWAY The Law of Murder (presented with a scenario and had to use their knowledge, skills and processes to decide if a murder had taken place or not) Second Life (developed a maternity ward for simulated learning) -6- 6
Ongoing dissemination Ongoing dissemination -7- 7
Contact Marc Beutner University Paderborn, Warburger Str. 100 33098 Paderborn, Germany Marc.Beutner@uni-paderborn.de https://wiwi.uni-paderborn.de/department5/wirtschaftspaedagogik-prof-beutner -8- 8
Thank you very much for your attention! ERASMUS+ Programme Strategic Partnership for Higher Education Agreement No. 2020-1-DE01-KA203-005682 IDEAL-GAME Improving didactics, education and learning in higher education with the Online Serious Game Creator The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.