Innovative Game Development with PacmanGo: a Unique Virtual Experience
"PacmanGo is a captivating game where players enjoy the oddly satisfying task of eating pellets while outmaneuvering ghosts. The app's features include point-scoring dynamics, leaderboard submission, and road-generated pellet locations. The development process taught valuable game design principles, algorithms for ghost navigation, and insights into UI/UX. Explore the world of gaming with PacmanGo's immersive gameplay!"
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Presentation Transcript
PacmanGo Touko Lohilahti and Aaro Alhainen
Best part of the app Pellet eating is oddly satisfying. Nearby pellets are flying to the player s mouth from radius of 20 meters. Pellets can be eaten only when facing towards the mouth.
Feature listing Player can eat pellets by changing position to gain points. Points can be submitted to server to leaderboard. Pellets are generated with road data from Overpass API. Ghosts are able to navigate to player using roads. Arrows indicating ghost location and distance.
What we learned? Native is best way to make games since they tend to be more resource hungry. Learned data structures and algorithms to find nearest pellets and locations to navigate ghosts towards player. Learned some basic game development principals. Learned more about UI/UX.