Innovative Teaching and Learning in the Digital Era

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Explore the evolution of educational technology, learning theories, and i-Pedagogy strategies for effective digital learning. Discover how the digital era is reshaping education to bridge the generation gap and enhance student-lecturer dynamics.

  • Teaching
  • Learning
  • Digital Era
  • Educational Technology
  • Pedagogy

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  1. TEACHING AND LEARNING DIGITALLY Paulina Pannen Conference of English Language and Literature: Innovative Teaching of Language and Literature in Digital Era Universitas Tidar, June 29, 2019

  2. The World in 2050 https://www.youtube.com/watch?v=qNq2TLuQZSQ

  3. New Culture New Culture Industrial revolution 4.0: Technology disruption https://youtu.be/ystdF6jN7hc Human Machine communication Internet of Things 3D Printer Connection: global village Smart Robot Driverless car Big Data Online/virtual education

  4. Digital Learning Transofrmation

  5. Educational Technology Evolution Smart Phones (2003 - ) & Tablets Social Networks and Web 2.0 (2000s) Programmed Instruction (1960s) Systematic Instructional Design (1970s) Film Television (1950s) Computers (1980s) The Internet (1990s) (1940s) (2010 - ) Social software + free and open content (OER) Massive Open Online Course 5 Source: Abas (2014)

  6. Learning Theory Group growth Individual growth Social software + free and open content (OER) Massive Open Online Course Behaviorism Cognitivism Constructivism 6 Social Learning/connectivism Adapted from Abas (2014) & Rick Schwier (2008)

  7. i-Pedagogy Wheel Put the technology into learning Bates (2005): a useful approach is to identify the kinds of learning that different media facilitate best, and under what conditions to achieve learning goals http://www.coetail.com/vzimmer/files/2013/02/iPadagogy-Wheel.001.jpg

  8. Tech Trends

  9. GENERATION GAP Students vs vs Lecturers

  10. Learning : a persisting change in human performance as a result of the learner s experience and interaction with the world. Pedagogy is leading people to a place where they can learn for themselves. It is about creating environments and situations where people can draw out from within themselves, and hone the abilities they already have, to create their own knowledge, interpret the world in their own unique ways, and ultimately realize their full potential as human beings LEARNING & Pedagogy Jenuszewski & Molenda, 2008

  11. New New Learning Process Play Learn Play Learn Job Job Retire

  12. Learning is Multirepresented HOW LEARNING TAKES PLACE? Learning is Augmented Learning is Personal Learning is Social LEARNING IS MOBILE Learning is Open

  13. New Learning Process Other students Trainers & experts E-books, e-journals Facilities System & the net Lab/ workshop student Learning resources E- assessment Learning resources Learning experience Learning outcomes

  14. New Learning Process (DELIVERY SYSTEM) Online Online- - learning learning Blended Blended- - learning learning Flipped Flipped- - classroom classroom All materials are available digitally in the form of individual learning objects or e- learning packages, while class time is for discussion, problem solving activities, peer-review and argumentation

  15. Flipped Learning http://www.washington.edu/teaching/teaching-resources/flipping-the-classroom/

  16. Robot Teachers v Robot Teachers https://youtu.be/O1qT VtFUxjw

  17. Blended Learning

  18. E-Learning (SPADA) (https://spada.ristekdikti.go.id)

  19. Community of Practice (life long learning) Experiential learning, social constructivism, connectivism To be shared: A domain A community And practices Definition: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly in physical as well as virtual environment

  20. Pedagogy first, technology next . Given all the gadgets (or books) there is no guarantee that learning will happen Reeves (2014): Technology does not influence learning directly. Technologies are vehicles for instructional methods, and environment that account for learning Tehnology might be the answer, but what is the question?

  21. new skills for new learning Integration into the curriculum without additional course or credit hours. Internet of Things Artificial Intelligence Co-extra curricular E-commerce Big Data Augmented Reality Robotics Critical thinking Critical thinking Entrepreneurship Entrepreneurship Cognitive Skills General Education Additive Manufacturin g 3D Printing Cloud Computing Nanotech & Biotech Lifelong Learning Genetic Editing New Literacies Data Literacy Technology Literacy Human Literacy Coding

  22. New Approach in Learning

  23. NMC Horizon Report HE 2019

  24. NMC Horizon Report HE 2019 (Robotics)

  25. ELT and Technology

  26. Robot Teachers for EFL Robot Teachers https://youtu.be/O1qTVtFUxjw v

  27. ELT and Technology

  28. ELT and Technology 1. Instructional Media ICT based (classroom set) when designed properly and used creatively have been proven to increase effectiveness in English language learning 2. Gamification, VR, AI will be presence in EFL classroom, will promote independent and personalized learning, while still support team learning 3. The use of internet (google and internet content) will be growing rapidly majority is written in English 4. Online learning (e-learning, simulation, moocs, etc.) will be (and already is) our daily bread. 5. Robot will be growingly presence. robots are better than humans at teaching The best ? a combination of the best of what learning can be designed with the best of what instructional media can offer. a combination of the best of what student can make use and learn from the best instructional media can offer

  29. THANK YOU

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