Inspiring Young Minds Through High-Energy Physics Education

Inspiring Young Minds Through High-Energy Physics Education
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"This project focuses on integrating STEAM methodologies and digital tools with High-Energy Physics to engage and inspire students. It offers resources, training manuals, online support for teachers, and a framework for implementing innovative educational approaches. Partners collaborate on developing creative teaching methods and exploring the role of technology in education. Through a robust conceptual framework, the project aims to enhance science education and provide policy recommendations for educational stakeholders."

  • STEAM education
  • High-Energy Physics
  • digital tools
  • teacher training
  • educational innovation

Uploaded on Mar 16, 2025 | 0 Views


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  1. Playing with Protons Goes Digital playingwithprotonserasmus@lists.infn.it

  2. the Conceptual/Methodological Framework on why working with STEAM methodologies, digital tools, High-Energy Physics in the classroom and their role in inspiring the young minds the Resources and Training Manual with its complete set of activities, tools, materials, including an augmented reality kit the Online Environment to support teachers and science educators 5 intellectual Output remotely, as well as to scaffold teacher engagement, cross-school collaboration, the design of new content by confident teachers and the implementation of activities and projects A Guide to Evaluation supplemented by an eTwinning Toolkit to enhance reach and offer pathways for further synergies beyond the lifespan of the project A School and Policy Recommendations Document to support educational authorities, school leaders, science centers and museums, and educational stakeholders

  3. O1 - Conceptual/Methodological Framework (INFN) 06-2021 the Resources and Training Manual with its complete set of activities, tools, materials, including an augmented reality kit T1: Developing of the comprehensive rationale will be led by INFN. Intellectual Output O1 INFN T2: The following methodologies/approaches will be developed in tasks carried out by the partners: 1. Creativity in Science Education (UoB) 2. Arts-Based methodologies (INFN) 3. Inquiry-based science learning (Citta della Scienza) 4. Kitchen Physics and doing experiments with everyday materials (UoB) 5. Particle Physics and the microcosm in the classroom (INFN) 6. Teaching science with the Big Ideas methodology (EA) 7. CERN-and-INFN-inspired research in science education (INFN) 8. The role of AR/VR elements in education (CreativiTIC) 9. Teachers as content creators (EA) 10. eLearning, community building and open schooling through digital tools (EA) book T3: All partners will translate elements and findings from their research (as well as local needs analysis) into input to the IO1. T4: Exploration and justification for the Playing with Protons Goes Digital training concept will be led by INFN.

  4. O2 - Online Environment (Birmingham) 09-2021 to support teachers and science educators remotely, as well as to scaffold teacher engagement, cross-school collaboration, the design of new content by confident teachers and the implementation of activities and projects O2 is the project s Handbook of Resources, comprising of a set of Playing with Protons Goes Digital activities, including activities with the use of basic AR/VR applications, a guide on how to design/adapt your own STEAM activities, a guide on how to work collaboratively in communities of peers, a guide on how to implement Playing with Protons Goes Digital in your school and classroom and a guide for remote support to students in doing such activities, touching also upon emergency and extreme scenarios such as pandemics and associated school closures. Intellectual Output O2 Birmingham O2 will make use of the unique methodology produced in O1. The final product will be the Playing with Protons Goes Digital Handbook, which will be a kit of high-quality activities, covering both late primary and secondary education. The kit will contain full expositions of each activity and tips for tools, settings, contexts and modifications. Produce activities that are suitable for schools in rural and remote settings and involve the engagement of distant stakeholders (research institutes, science centres and museums, such as INFN and Citta della Scienza). T1. Mapping of Playing with Protons Goes Digital methodologies and approaches with proposed activities and skills (INFN) T2. First set of activities (UoB) Manual - Handbook T3. Templates and guides for teachers to design their own Playing with Protons Goes Digital activities (EA) T4. Playing with Protons Goes Digital activities addressing STEM careers, gender issues and diversity (Citta della Scienza) T5. Second set of activities (UoB) T6. AR/VR games and activities (CreativiTIC) T7. Activities for remote/rural schools (EA) T8. Activities for open schooling approaches (Citta della Scienza)

  5. O3 - Online Platform (Ellinogermaniki) 09-2021 Playing with Protons Goes Digital will develop a sustainable online platform that will offer all the necessary tools and resources for educators to become active practitioners and have access to high quality and structured resources, as well as support in designing their own innovative content, lessons and activities. The Playing with Protons Goes Digital platform will include: A resources section to access the materials designed in all other outputs of the project (O1, O2, O4 and O5). An Online Teachers Academy: This section will include support materials, training resources for educators and templates for the creation of own material. Intellectual Output O3 Ellinogermaniki Support Area: A support forum for educators. All educators will be able to reach out to project partners through our platform and receive full support and guidance for setting up and running their own Playing with Protons Goes Digital classrooms and activities. Playing with Protons Goes Digital in Action: An area for educators to upload/share materials and present their work. S Community Hub: A digital area for community building to ensure that teachers, educators, project partners and stakeholders communicate with each other, share ideas and experiences. A blogging section for teachers, school leaders and policy makers. T1. Gather requirements for the design of the digital platform and its components (INFN). T2. Integration of all relative materials and output results in the content/resources section (UoB). T3. Preparation of the online academy s MOOC-like courses, supporting sections and support materials (EA) Service E-learning platform T4. Offer support to participating educators (EA). T5. Update and support the Community Hub (Citta della Scienza). T6. Incorporating an AR/VR element into the platform (CreativiTIC). T7. Facilitating the blog section (EA & Citta della Scienza).

  6. O4 PWP Digital Assessment Guide and eTwinning toolkit (Citt della Scienza) 05-2022 This Output will develop a detailed assessment guide. This guide will outline the methodology and evaluation tools and activities for: a. teachers designing and implementing activities, measuring the effectiveness of increasing student interest and motivation in science, as well as student understanding of key scientific ideas such the microcosm, big ideas in science, scientific discoveries and the role of large research infrastructures such as INFN and CERN. Intellectual Output O4 Citt della Scienza b. Schools implementing Playing-with-Protons-Goes-Digital-powered open schooling strategies, measuring the level of engagement with local, national and international stakeholders. c. Science Centres, Museums, Research Institutes and other key external stakeholders designing and implementing training activities for teachers and students. T1. Assessment tools and instruments (INFN & UoB) Toolkit T2. Evaluation guidelines in the various MEs and workshops (EA) T3. Assessing activities in non-formal settings (Citta della Scienza) T4. Assessment of technology (AR/VR)-enhanced activities (CreativiTIC) T5. Etwinning toolkit specifications (EA & Citta della Scienza)

  7. O5 PWP Recommendation handbook for school leaders (INFN) 05-2022 The Playing with Protons Goes Digital Recommendations Handbook for School Leaders, Policy Makers and Stakeholders will be a set of concrete recommendations and guidelines addressing innovative teachers (teachers as agents of change), school leaders, educational policy makers and external stakeholders offering an array of instructions, school development plans and profiling tools, and connections with O1,O2, O3 and O4 that aim at facilitating open schooling through synergies between schools and the local and wider community. O5 will be divided into three sections that include recommendations to: School leaders and teachers as agents of change. Here emphasis will be placed on strategies using Playing with Protons Goes Digital as a vehicle for school change and open schooling. In particular, the project will offer a pathway towards more engaging science classrooms with innovative STEAM activities enriching science teaching and a Playing with Protons Goes Digital-inspired continuous professional development (CPD) strategy for all science teachers. The approach will utilize elements of the Open Schools for Open Societies Open Schooling Roadmap, but crucially adapted to the needs of the Playing with Protons Goes Digital community of peers. The approach will address strategies that are appropriate in the face of the current pandemic with lockdowns and school closures. Intellectual Output O5 INFN Policy makers. Here emphasis will be placed on how national curricula can be enriched with innovative resources that are inspired and validated by the world s most advanced research centers, such as INFN, CERN and Citta della Scienza. Towards this, an investigation into possible areas of matching between Playing with Protons Goes Digital and national policies on STEAM and teachers skills (including digital skills) in the partner countries, as well as EU guidelines and documents, will also be conducted. Educational stakeholders ((science centers, museums, research institutions, industry, local government and parental groups). Here emphasis will be placed on how to reach out to schools and teachers through Playing with Protons Goes Digital strategies putting a particular emphasis on innovative activities in times of crisis, such as the current pandemic with restrictions on movement and synergies. Book

  8. Teach/Res Admin TOT Resp. start IO1 47.940 655 48.595 INFN June 2021 How to report about IO IO2 50.080 655 50.735 Birmingham Sept. 2021 IO3 43.490 655 44.145 Agogi Sept. 2021 IO4 43.060 655 43.715 CdS May 2022 Calculation is based on the unit contribution applicable per day for the category of staff depending on the country Two categories: Technicians and Teacher/Trainers/Researcher IO5 31.760 655 32.415 INFN May 2022 example

  9. IO budget and responsibility

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