Interaction Design for Effective User Experiences

chapter 1 n.w
1 / 32
Embed
Share

Explore the world of interaction design, discovering how products like smartphones and the iPod succeed with quality user experiences. Learn the key processes and core characteristics involved, emphasizing the importance of considering cultural differences for international services. Dive into why involving users, setting clear goals, and iterating are crucial for interactive product design.

  • Interaction Design
  • User Experience
  • Product Design
  • Cultural Differences
  • International Services

Uploaded on | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. Chapter1 WHATISINTERACTIONDESIGN?

  2. TheUserExperience Howaproductbehavesandisusedbypeoplein therealworld Thewaypeoplefeelaboutitandtheirpleasureandsatisfaction whenusingit,lookingatit,holdingit,andopeningorclosingit everyproductthatisusedbysomeonehasauserexperience: newspapers,ketchupbottles, CARs, Smartphones . (Garrett,2010) allaspectsoftheend-user'sinteractionwiththecompany,its services,anditsproducts.(NielsenandNorman,2014) Cannotdesignauserexperience,onlydesign forauserexperience www.id-book.com 30

  3. WhywastheiPoduserexperience suchasuccess? Qualityuser experiencefromthe start Simple,elegant, distinctbrand, pleasurable,musthave fashionitem,catchy names,cool,etc. www.id-book.com 31

  4. Whatisinvolvedintheprocessof interactiondesign Establishingrequirements Developingalternatives Prototyping Evaluating 32 www.id-book.com

  5. Corecharacteristicsofinteraction design 1 Usersshouldbeinvolvedthroughthe developmentoftheproject 2 Specificusabilityanduserexperiencegoals needtobe identified clearlydocumented agreedatthebeginningoftheproject 3 Iterationisneededthroughthecoreactivities 33 www.id-book.com

  6. Whygotothislength? Helpdesigners: understandhowtodesigninteractiveproductsthatfit withwhatpeoplewant,needandmaydesire appreciatethatonesizedoesnotfitall e.g.,teenagersareverydifferenttogrown-ups identifyanyincorrectassumptionstheymayhave aboutparticularusergroups e.g.,notalloldpeoplewantorneedbigfonts beawareofbothpeople ssensitivitiesandtheir capabilities 34 www.id-book.com

  7. Areculturaldifferencesimportant? 5/21/2015versus21/5/2015? Whichshouldbeusedforinternationalservicesand onlineforms? Whyisitthatcertainproducts,liketheiPod,are universallyacceptedbypeoplefromallpartsof theworldwhereaswebsitesarereactedto differentlybypeoplefromdifferentcultures? 35 www.id-book.com

  8. Accessibility Degreetowhichaproductisusableandaccessibleby asmanypeopleaspossible Focusondisability: Haveamentalorphysicalimpairment Thishasanadverseaffectontheireverydaylives Itislongterm www.id-book.com 36

  9. Anna,IKEAonlinesalesagent Designedtobe differentforUKandUS customers Whatarethedifferences andwhichiswhich? WhatshouldAnna s appearancebelike forothercountries, likeIndia,SouthAfrica, orChina? 37 www.id-book.com

  10. Usabilitygoals Effectivetouse Efficienttouse Safetouse Havegoodutility Easytolearn Easytorememberhowtouse 38 www.id-book.com

  11. Userexperiencegoals Desirableaspects fun provocative surprising rewarding emotionallyfulfilling satisfying enjoyable engaging pleasurable exciting entertaining helpful motivating challenging enhancingsociability supportingcreativity cognitivelystimulating Undesirableaspects boring frustrating makingonefeelguilty annoying childish unpleasant patronizing makingonefeelstupid cutesy gimmicky www.id-book.com 39

  12. Usabilityanduserexperiencegoals Selectingtermstoconveyaperson sfeelings,emotions, etc.,canhelpdesignersunderstandthemultifaceted natureoftheuserexperience Howdousabilitygoalsdifferfromuserexperience goals? Aretheretrade-offsbetweenthetwokindsofgoals? e.g.canaproductbebothfunandsafe? Howeasyisittomeasureusabilityversususer experiencegoals? www.id-book.com 40

  13. Visibility (findable) Thisisacontrolpanelforanelevator Howdoesitwork? Pushabuttonfortheflooryouwant? Nothinghappens.Pushanyotherbutton? Stillnothing.Whatdoyouneedtodo? Itisnotvisibleastowhattodo! www.baddesigns.com www.id-book.com 42

  14. Visibility (findable) youneedtoinsertyourroomcardintheslotbythe buttonstogettheelevatortowork! Howwouldyoumakethisactionmorevisible? makethecardreadermoreobvious provideanauditorymessage,thatsayswhatto do(whichlanguage?) provideabiglabelnexttothecardreaderthat flasheswhensomeoneenters makerelevantpartsvisible makewhathastobedoneobvious www.baddesigns.com www.id-book.com 43

  15. Designprinciples Generalizableabstractionsforthinkingaboutdifferent aspectsofdesign Thedo sanddon'tsofinteractiondesign Whattoprovideandwhatnottoprovideatthe interface Derivedfromamixof Theory-basedknowledge Experience Common-sense www.id-book.com 41

  16. WhatdoIdoifIamwearingblack? Invisibleautomatic controlscanmakeit moredifficult touse www.id-book.com 44

  17. Feedback Sendinginformationbacktotheuseraboutwhathas beendone Includes sound, highlighting, animationand combinationsofthese e.g.whenscreenbuttonclickedonprovidessoundorred highlightfeedback: ccclichhk www.id-book.com 45

  18. Constraints Restrictingthepossibleactionsthatcan beperformed Helpspreventuserfromselecting incorrectoptions Physicalobjectscanbedesignedto constrainthings e.g.onlyonewayyoucaninsertakeyintoalock www.id-book.com 46

  19. Logicalorambiguousdesign? Wheredoyouplugthe mouse? Wheredoyouplugthe keyboard? toporbottomconnector? Dothecolorcodedicons help? www.baddesigns.com 47 www.id-book.com

  20. Howtodesignthemmorelogically (i)Aprovidesdirect adjacentmapping betweeniconand connector (ii)Bprovidescolorcoding toassociatethe connectorswiththe labels www.baddesigns.com www.baddesigns.com 48 www.id-book.com

  21. Consistency Designinterfacestohavesimilaroperationsanduse similarelementsforsimilartasks Forexample: alwaysusectrlkeyplusfirstinitialofthecommandforan operation ctrl+C,ctrl+S,ctrl+O Mainbenefitisconsistentinterfacesareeasier tolearnanduse 49 www.id-book.com

  22. Whenconsistencybreaksdown Whathappensifthereismorethanonecommand startingwiththesameletter? e.g.save,spelling,select,style Havetofindotherinitialsorcombinationsofkeys, therebybreakingtheconsistencyrule e.g.ctrl+S,ctrl+Sp,ctrl+shift+L Increaseslearningburdenonuser,makingthemmore pronetoerrors www.id-book.com 50

  23. Internalandexternalconsistency Internalconsistencyreferstodesigning operationstobehavethesamewithinan application Difficulttoachievewithcomplexinterfaces Externalconsistencyreferstodesigning operations,interfaces,etc.,tobethesame acrossapplicationsanddevices Veryrarelythecase,basedondifferentdesigner s preference 51 www.id-book.com

  24. Keypadnumberslayout Acaseofexternalinconsistency (a)phones,remotecontrols (b)calculators,computerkeypads 7 8 4 1 0 9 6 1 4 2 5 3 5 2 6 9 3 7 8 0 www.id-book.com 52

  25. Affordances:togiveaclue Referstoanattributeofanobjectthatallowspeopleto knowhowtouseit e.g.amousebuttoninvitespushing,adoorhandleaffords pulling Norman(1988)usedthetermtodiscussthedesignof everydayobjects Sincehasbeenmuchpopularisedininteractiondesign todiscusshowtodesigninterfaceobjects e.g.scrollbarstoaffordmovingupanddown,iconstoafford clickingon 53 www.id-book.com

  26. Whatdoesaffordancehavetooffer interactiondesign? Interfacesarevirtualanddonothaveaffordanceslikephysical objects Normanarguesitdoesnotmakesensetotalkaboutinterfaces intermsof real affordances Insteadinterfacesarebetterconceptualizedas perceived affordances Learnedconventionsofarbitrarymappingsbetweenactionand effectattheinterface Somemappingsarebetterthanothers www.id-book.com 54

  27. Activity Virtualaffordances Howdothefollowingscreenobjectsafford? Whatifyouwereanoviceuser? Wouldyouknowwhattodowiththem? www.id-book.com 55

  28. Keypoints Interactiondesignisconcernedwithdesigning interactiveproductstosupportthewaypeople communicateandinteractintheireverydayandworking lives Itisconcernedwithhowtocreatequalityuser experiences Itrequirestakingintoaccountanumberof interdependentfactors,includingcontextofuse,typeof activities,culturaldifferences,andusergroups Itismultidisciplinary,involvingmanyinputsfromwide- reachingdisciplinesandfields www.id-book.com 56

Related


More Related Content