Lesson Plan for Giving Specific Instructions
In this lesson plan, students will learn to give precise instructions, understand the importance of accuracy in computer programming, and creatively express their identities through art and design elements. The activities include a water bottle demonstration and partner worksheets to practice instruction-giving skills. Discussion questions prompt reflections on the experience and its relation to computer programming concepts.
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Presentation Transcript
MONDAY Lesson plan 1
LEARNING OBJECTIVES Students will learn to give and follow specific instructions. Students will understand that computers need to be given precise instruction. Students will demonstrate flexibility and creativity using art and design elements to express their identities, experiences, and emotions.
WATER BOTTLE DEMONSTRATION Give specific instructions, talk about how this relates to computer programing
NOW TRY ON YOUR OWN WITH A PARTNER Pass out worksheets
DISCUSSION What did you think of this activity? Were you able to give instructions that were specific enough for your partner to follow? Was it easier to be the programmer or the person following the program? How does this relate to computer programing?