Light, Color, and Perception in CMSC 435/634 Course

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Explore the fascinating world of light, color, and perception in this comprehensive study focusing on topics such as electromagnetic waves, radiometric units, color perception, linear bases, photometric units, and nonlinear color picking and perception. Discover the intricate relationship between light, color, and human perception with detailed insights and visuals. Enhance your understanding of concepts like spectral energy, additive and subtractive color models, photometric units, and more.

  • Light science
  • Color theory
  • Perception studies
  • CMSC course
  • Visual perception

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  1. Light, Color & Perception CMSC 435/634

  2. Light Electromagnetic wave E & M perpendicular to each other & direction Photon wavelength , frequency f = c/ Visbile 380 nm (blue) to 720 nm (red) Photon energy q = h f = h c/ (in J) h = Planck s constant Spectral energy Q = J/nm

  3. Radiometric Units Term Spectral Energy Spectral Power Irradiance Radiance Radiant Intensity Symbol Q = dQ/dt E = d /dA L = d2 /(d dA) W/(sr m2) I = d /d Units J W = J/s W/m2 W/sr /nm dropped by graphics convention

  4. Light Infinite-dimensional function vector space spectrum( ) Shine two lights on something adds energies Scale light energy, scales the intensity

  5. Color Perception

  6. Color Perception Cones = function dot product Projects to a 3D subspace metamer = different spectrum, looks the same Can transform to any 3D linear basis

  7. Linear Bases Additive (light) Tristimulus (SLM cone response) CIE XYZ (from color matching experiments) RGB (different for each device) Yuv, YCrCb, Subtractive (pigment) CMY = 1-RGB (grade school Blue, Red, Yellow) CMYK

  8. Photometric Units Visual intensity Term Luminous Energy Lumens Illuminance (Lux) Luminance Candelas Symbol Q = dQ/dt E = d /dA L = d2 /(d dA) lm/(sr m2) I = d /d Units talbot lm = talbot/s lx = lm/m2 cd = lm/sr

  9. Nonlinear Color Picking HSV: Cylindrical Coordinates Hue = angle Saturation = distance from central axis Value = distance along axis

  10. Nonlinear Perception Linear colors don t look uniformly different Nonlinear Luminance Gamma (sRGB), L*uv Nonlinear Luminance & Color L*u*v*, L*a*b* Can measure color distances Nonlinear colors do not add

  11. Adaptation White point Measure as equivalent to black body K Red-Orange-Yellow-Blue-White Incandescent, Dynamic range (HDR) Dark room vs. Sunny day

  12. Tone Mapping Convert HDR to LDR Global intensity Local intensity Time Film exposure Aperture, shutter speed, ISO

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