Personal POS Ownership Proposal
"A feature proposal for space colonization theme in EVE Online, introducing personal POS ownership for individual players. This concept aims to enhance player engagement, widen POS ownership, and reduce security vulnerabilities associated with current mechanics. The proposal also seeks to encourage wider use of POS-based industry and invention, providing players with an in-game home and fostering player commitment."
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Presentation Transcript
Space Colonization Theme Feature Proposal Personal POSes CSM8 / I have smaller units of ownership I can interact with, no matter what area of space I live in
What is it/description? It is a POS owned by an individual player instead of a corporation. Every other aspect of the POS mechanic remains unchanged.
What is it/description? For high-sec corporations and players, it eliminates the current rather silly corporation faction standing mechanic for anchoring POSes Instead, the individual player s faction standings are used to determine whether the POS can be anchored
What is it/description? For mid-size and larger corporations, it eliminates the security vulnerability attached to giving many players POS roles Each player can have their own POS, which negates their ability to compromise the security of super-cap POSes or staging POSes It also eliminates the EVE mail spam associated with personal POSes coming under attack or running out of fuel
What goals does it aim for? Encourage wider POS ownership Encourage wider use of POS-based industry and invention Create another goal for players to strive for Increase identification with the player s in- game identity Increase individual player commitment to the game by giving all players an in-game home
What goals does it aim for? (Non-intuitively) Encourage more players to join larger corporations with more characters Many players join corporations only to find that POS roles are highly restricted As a result, they end up creating their own small alt corps; these corps complicate the EVE narrative They also make it more likely that players won t allow other players into these small corps End result: tens of thousands of these 2- and 3- character corps
Assumptions This proposal assumes that the underlying POS code is slated to be re-engineered from the ground up at some point in the near- to mid-term future
Feasibility investigations Technical feasibility The POS code as it exists today is recognizably quite complex However, rebuilding the underlying POS mechanics is a stated goal to take place in the near- to mid-term Personal POSes are therefore not outside the realm of technical possibility In fact, such POSes could be built as the first step in the new modular POS architecture and used as test cases for that architecture
Feasibility investigations Visual feasibility (how does it fit with visual direction and art wishes and capabilities) No alteration needed to the current or future intended vision or visuals for POSes
Feasibility investigations Lore/Universe feasibility Personal ownership of large scale spaceships is already built into the existing lore Players in high-sec would continue to require empire charters to anchor these structures there Many players already own de facto personal POSes elsewhere in space through the existing mechanic of 2- and 3-character corps
Feasibility investigations Design feasibility (Impact or considerations for other features, market, game balance, UI/UX) Personal POSes could be built into the architecture of the upcoming POS revamp from the ground up Design would be otherwise identical to current or proposed future POS designs Only the mechanics of ownership would be different