
Personalized Serious Games for Autism Spectrum Disorder (ASD) - Research Overview
Explore the research by Ersilia Vallefuoco and Alessando Pepino on creating personalized Serious Games for individuals with Autism Spectrum Disorder (ASD). Learn about the impact of personalization in enhancing interventions for children and teenagers with ASD. Gain insights into the development and testing phases of the Serious Games, aiming to support traditional therapy methods and improve outcomes for individuals with ASD.
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Presentation Transcript
Ersilia Vallefuoco Tutor: Alessando Pepino XXXII Cycle - I year presentation IS4Inclusion The personalization in Serious Game for people with Autism Spectrum Disorder
Background Graduation: MSc in Biomedical Engineering cum laude. Fellowship: DIETI and Centre SInAPSi Dieti Group: Biomedical Collaborations: Centro Medico Riabilitativo Pompei Ersilia Vallefuoco 2
Introduction Autism Spectrum Disorder (ASD) ASDs are a variety of disorders that affect social and communication skills and, in a different way, motor and language skills. In America: 1 in 68 children. In Asia, Europe, and North America: prevalence of between 1% and 2%. In Italy: North 1/149, Centre 1/94 and South 1/98. THERE IS NO CURE ! Ersilia Vallefuoco 3
Introduction Autism and Technology People with ASD show a natural affinity with technology because: use visual-spatial communication channel; use simple and structered language; reduce the sources of stress caused by relationships. Several studies evaluated the Serious Games (SG) use as a tool to support traditional therapy for people with ASD. Ersilia Vallefuoco 4
Research The Personalization in SG In the development of a SG aimed at people withASD: to carry out a suitable customized intervention evolution and changes; to consider the personalization technologies and content. based on of accessibility of Analyze and evaluate the effects of personalization in SG for children and teenager with ASD. Ersilia Vallefuoco 5
Research Current Work Sample: 10 children and teenager with ASD. In experimental phase, the participants will play two serious games, one personalised and another not personalized. Elements of personalization: game scenery, scene objects, audio, type of missions. Ersilia Vallefuoco 6
Research Present and Future I am developing the two Serious Games After, the testing phase will start with participants. Ersilia Vallefuoco 7
Products Publications 1. Vallefuoco E., Pepino A. and Bravaccio C. (2017), Strumenti di immersive simulation rivolti a persone con Disturbi dello Spettro Autistico. Modellazione 3D di scenari interattivi, Autismo e disturbi dello sviluppo , vol. 15, n. 2, pp. 223-252, doi: 10.14605/AUT1521705. Vallefuoco E., Bravaccio C. and Pepino A. (2017), Serious Games in Autism Spectrum Disorder: An example of personalised design. Proceedings of the 9th International Conference on Computer Supported Education, vol. 1, pp. 567-572. Pepino A., Vallefuoco E., Cuccaro P. and D Onofrio G. (2018), Simulation model for analysis and management of the no-show in outpatient clinic. Proceedings of the 10th International Conference on Computer Modeling and Simulation *. 2. 3. * Award: Best Presentation Ersilia Vallefuoco 8
Next years Credit Summary Credit summary Credits year 1 2 3 Credits year 2 2 3 Credits year 3 2 3 5 6 1 4 6 1 4 5 1 4 5 6 Estimated Estimated Estimated Summary Summary Summary bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth bimonth Check Total 4 3 3 6 16 10 20 5 2,8 1,4 0,2 0,2 0,4 0,4 5,4 5 0 0 0 1630-70 0 5,410-30 Modules Seminars 80- 140 180 5 5 7 7 5 6 35 45 Research 35 0 0 60 0 35 0 56 60 12 9,4 7,2 7,2 8,4 12 56 60 0 0 0 0 0 0 Ersilia Vallefuoco 9
Thanks for your Attention ! Ersilia Vallefuoco 10