
Probability of Winning a Prize at a Spring Fair Game
Explore the likelihood of winning a prize in a game at a spring fair involving spinners and marbles. Understand the rules of the game and calculate the probability of winning. Will Sue win a prize? Find out in this analysis.
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Mathematics Unit 37: Spring Fair What do we want to find out? What do we want to find out? QUESTION 37.1 A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are represented in the diagram below. What useful information do we know? What useful information do we know? What other mathematical techniques do we need to apply? What other mathematical techniques do we need to apply? What have we learned? What have we learned? Prizes are given when a black marble is picked. Sue plays the game once. How likely is it that Sue will win a prize? A. Impossible. B. Not very likely. C. About 50% likely. D. Very likely. E. Certain.
Mathematics Unit 37: Spring Fair What do we want to find out? QUESTION 37.1 A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are represented in the diagram below. What useful information do we know? What useful information do we know? What other mathematical techniques do we need to apply? What other mathematical techniques do we need to apply? What have we learned? What have we learned? Prizes are given when a black marble is picked. Sue plays the game once. How likely is it that Sue will win a prize? A. Impossible. B. Not very likely. C. About 50% likely. D. Very likely. E. Certain. Back to start Back to start
Mathematics Unit 37: Spring Fair What do we want to find out? What do we want to find out? QUESTION 37.1 A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are represented in the diagram below. What useful information do we know? What other mathematical techniques do we need to apply? What other mathematical techniques do we need to apply? What have we learned? What have we learned? Prizes are given when a black marble is picked. Sue plays the game once. How likely is it that Sue will win a prize? A. Impossible. B. Not very likely. C. About 50% likely. D. Very likely. E. Certain. Back to start Back to start
Mathematics Unit 37: Spring Fair What do we want to find out? What do we want to find out? QUESTION 37.1 A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are represented in the diagram below. What useful information do we know? What useful information do we know? What other mathematical techniques do we need to apply? What have we learned? What have we learned? Prizes are given when a black marble is picked. Sue plays the game once. How likely is it that Sue will win a prize? A. Impossible. B. Not very likely. C. About 50% likely. D. Very likely. E. Certain. Back to start Back to start
Mathematics Unit 37: Spring Fair What do we want to find out? What do we want to find out? QUESTION 37.1 A game in a booth at a spring fair involves using a spinner first. Then, if the spinner stops on an even number, the player is allowed to pick a marble from a bag. The spinner and the marbles in the bag are represented in the diagram below. What useful information do we know? What useful information do we know? What other mathematical techniques do we need to apply? What other mathematical techniques do we need to apply? What have we learned? Prizes are given when a black marble is picked. Sue plays the game once. How likely is it that Sue will win a prize? A. Impossible. B. Not very likely. C. About 50% likely. D. Very likely. E. Certain. Back to start Back to start