
Rufopoly Resource Kit: Setting Boundaries and Expectations
"Explore the innovative Rufopoly project aiming to address participatory deficits, co-produce a versatile tool, and inspire creative thinking. Join workshops to play, critique adaptations, and design the resource kit for diverse stakeholders."
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Presentation Transcript
The Rufopoly Resource Kit Setting boundaries and expectations
Where are we? ESRC Nov 2015-2016 WP1 : Critique of Rufopoly (Survey and Group discussions) Report WP2 : Workshops (Birmingham/Aberystwyth/Edinburgh) WP2a : Design and Build Participatory Resource Kit WP3 : Testing kit within project team and other stakeholders. +refinement WP4 Final conference to report back on user experience 2
What this project isn't 1. A project simply about games 2. Improving the current Rufopoly version 3. A computer game sim city application 4. An academic exercise
What this project is about 1. Addressing participatory deficits and needs 2. Co-producing a flexible and adaptable participatory tool 3. Using Rufopoly + game format as a catalyst for creative and critical thinking 4. Designing and testing a resource kit with local, regional ,national and international relevance and traction. 4
Aims of todays workshop To play around in the rural fringe (Exercise 1) To look critically at a range of adaptations of Rufopoly (Session 1) To identify your agency participatory needs and priorities (Exercise 2) To play around again (lunch) WP 1 report summary (surveys and group discussions) on Rufopoly (Session 2 ) To co-design a specification for the core team to build the resource kit. (Exercise 3) 5