Shawnee Dungeons and Dragons Club Guidelines

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"Join the Shawnee Dungeons and Dragons Club and follow these rules for character creation, player etiquette, and tips for a smooth gaming experience. Respect fellow players, adhere to social conduct, and enhance your gameplay with these helpful suggestions."

  • Dungeons and Dragons
  • Gaming Club
  • Player Guidelines
  • Character Creation
  • Player Etiquette

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  1. Shawnee Dungeons and Dragons Club Player Packet 1

  2. Player Character Creation Rules Races/Species must be from Players Handbook or Mordenkainen Presents: Monsters of the Multiverse, omitted races/species include Aarakocra, Bugbear, Duergar, Fairy, Githyanki, Githzerai, Goblin, Hobgoblin, Kobold, Lizardfolk, Minotaur, Orc, Satyr, Sea Elf, Shadar-Kai, Triton, and Yuan-ti. Setting specific races/species such as Magic the Gathering, Eberron, Dragonlance, etc are also not permitted. The classes Blood Hunter and Artificer are not permitted unless your table DM allows for them. Player's 2014 Handbook plus one additional book for classes. We use Standard Array or Point Buy for stats. One D&D (5th Edition 2024) playtest is allowed for character creation. Unless otherwise specified by a referee, a starting character will not start with any magic items or feats. Unless a species or class provides a feat. Eg (Human Variant) Characters start at level one. 2

  3. Player Etiquette/Social Conduct We have a three strike system pertaining to social etiquette and reserve the right to suspend or ban individuals who disrupt play. You will receive two warnings and on the third you will be either suspended or banned. Some example offenses are as follows: Outburst - Yelling at other players or referees, throwing of objects, and excessive arguments. Causing damage to the venue. Poor Conduct such as excessive profanity, lack of volume control indoors, and threats. Remember we are here to have fun and provide a quality experience for those involved. So please, be kind, respectful, and courteous to others herein. 3

  4. Player Etiquette Please Respect the Boundaries of others. Respect the Referees (Dungeon Masters). Don t Compete with other players, Collaborate. Don t Crosstalk during the game. Please, be ready on your turn. Do not steal the spotlight. 4

  5. Player Etiquette Roll physical dice. Do not lie about your rolls. Please, stay off your phone unless appropriate. Enage and ask questions about the game, rules, lore, or in-game elements. If you sign up for the club meet and are going to be late or unable to attend, please let your Dungeon Master know. In the neighboring nations bordering Drome bounty hunters, elite retainers, and assassins carry a small book that is issued to them by governments nicknamed the volebant persona liber, gesuchte person buch, or bingo book. . It is a list of highly wanted criminals, terrorists, overlords, or even unruly adventurers. It contains their portrait, rank of importance, and wanted value if when caught or slain. 5

  6. Tips and Tricks These are ways to help your game experience during play be both easy and helpful to those around the table. During the game when the referee is going around the table asking for actions and rolls checks: Know what you want to do before your turn comes up. When rolling for an action roll, roll all the dice that are required for that action at the same time. For example, in combat a fighter class has to roll to hit, roll for damage, and roll for any other attached effects for his attack action. These typically require a d20 to hit, weapon die for damage, and other dice for any effect damage bonuses. Instead of rolling just a d20 to see if you score a hit on the enemy, roll all the associated dice at once. Wait your turn and pay attention to the scene. Whatever class your character may be, be sure that you know how the ability that you wish to perform works. Nothing slows down play like having to open an app or book at the table. 6

  7. Tips and Tricks Take Notes. Taking notes helps you keep track of notable events, items, relevant information in the game. It keeps track of who, what, where, when, and how your character and the other party members got to where you are currently. It helps not only the players but also helps the referees. It keeps others honest. Bring a physical character sheet, dice, and optimally a player s handbook. Having physical versions of these things at the table help you keep track of your character with ease. They are not dependent on a wifi signal and are out in the open to be seen by players and referee. Easiest to reference and raises honesty amongst the table. 7

  8. Tables and How They Function Tables are starting points for your new character. They double as a safe homebase for the character to live, but have limited adventure prospects. Characters can travel between the towns to experience the larger setting that they inhabit. So long as the character isn t in the middle of an adventure, combat, or other justifiable position. The tables are made with levels 1 - 10 in mind and progress is done via experience points gained during play. Each table is lead by a referee who is in charge of the town, local area of influence, and keeping records of events. You may reserve a table via the Google Forms offered on the Facebook Page Events or in the Guilded server calendar. 8

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