Space Adventures Computing Lesson on Simulating Spaceship Travel

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Dive into a fun lesson on creating a simulation of a spaceship controlled by cursor keys. Use Scratch for coding and explore extensions to enhance the experience. Discover how inputs influence gameplay in various computer games.

  • Space Adventures
  • Computing
  • Simulation
  • Cursor Keys
  • Coding

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Presentation Transcript


  1. In Space Space Adventures Computing Unit 1 Lesson 2 Max Wainewright

  2. Learning Objective Code a simple simulation of a spaceship travelling through space, that can be controlled by the cursor keys.

  3. Introduction U1L2 introduction video

  4. Algorithm All the time the rocket ____ When the ____ key is pressed then the rocket ____ When the ____ key is pressed then the rocket ____

  5. Algorithm All the time the rocket moves forward When the left arrow key is pressed then the rocket turns anti-clockwise When the right arrow key is pressed then the rocket turns clockwise

  6. Main activity Use Scratch to create your own simulation of a spaceship moving through space. U1L2 demonstration video U1L2 step by step.pdf

  7. Extension Activities Experiment with parts of the code. Adding additional inputs to make the rocket move more quickly. See U1L2 going further.pdf for more details

  8. Plenary The program allows users to steer the rocket using the cursor keys as inputs. How are inputs used in computer games to control things? Make a list of different games and what the controls do in each game.

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