Teaching Introductory Programming with Minecraft - Motivation, Turtle Graphics, Knoxcraft, and Future Work

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Explore the motivations behind the project of teaching introductory programming with Minecraft, including the need to reach underrepresented groups, the use of visual applications like Turtle Graphics, the implementation of Knoxcraft for 3D Turtles in Minecraft, and plans for future work like documentation and bug fixes.

  • Minecraft
  • Programming
  • Education
  • Turtle Graphics
  • Knoxcraft

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Presentation Transcript


  1. Teaching Introductory Programming with Minecraft Emily Hastings and Michael Gerten Advisor: Jaime Spacco

  2. Motivation for Project Lack of CS students in general By 2020, only 30% of 1.4 million US computing jobs will be filled by US CS grads Lack of inclusivity 2010: 57% of grads female/14% CS grads female 2011: 25% of computing workforce female; of this, 3% African-American, 4% Asian, 1% Hispanic

  3. Motivation for Project Need to reach and retain younger students without alienating underrepresented groups Visual applications Allows for more creativity Media Computation- Guzdial, Georgia Tech

  4. Turtle Graphics Logo Educational programming language developed in 1967 Made use of turtle graphics CS 141 currently uses Java Turtles

  5. Knoxcraft 3D Turtles in Minecraft Students write Turtle code in Java or Python Upload to special Minecraft server Invoke in-game to build things

  6. Knoxcraft Demo Video v1

  7. Future Work Finish documentation, fixing bugs Submit to Nifty Assignments at SIGCSE Will use in CS 141 in the fall

  8. Acknowledgements Prof. Spacco ASSET and Baker-Velde All of you!

  9. Image Sources Knoxcraft logo by Angel Zuaznabal http://blog.core- ed.org/files/2014/08/logo_turtle-21.png

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