
The Software Development Life Cycle
Explore the software life cycle, from inception to retirement, and learn about the sequence of processes involved in a software project. Discover the key development processes, such as concept exploration, system allocation, and requirements analysis, essential for successful software engineering. Dive into the order and activities that shape the software development journey.
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Presentation Transcript
CMPT 275 Software Engineering Software life cycle 1
Software Life Cycle Sequence of processes completed as a software project moves from inception to retirement At beginning of project development, choose Software development paradigm Software development process model Define the order/manner in which software life cycle processes are performed Then you are ready to start software specification, design, implementation, validation Janice Regan, 2008 2
Development Processes Next we will discuss a list of processes that need to occur some time during the lifetime of a project. The exact order of the processes and the number of times the processes are done will vary according to the process model developed Some processes can be considered to happen before, during or after development Other process occur at any time during development Janice Regan, 2008 3
Processes For each process we consider we will decide/indicate when the process will most likely occur, give a name for the process, and give a list (partial?) of activities that comprise the process WHEN: before, during, after development Name of process List of activities Janice Regan, 2008 4
Development Processes - 1 WHEN: before development Concept Exploration Identifying idea and need for a product Formulate possible approaches to solution (high level only) Determining feasibility, identifying and mitigating risks promotion concept and setting up funding/support Janice Regan, 2008 5
Development Processes - 2 WHEN: before development System allocation Estimating, planning and identifying staffing needs for each phase Determine system architecture Janice Regan, 2008 6
Development Processes - 3 WHEN: during development Requirements Analysis gathering, specifying and analyzing the requirements. Defining functionality and scope (limits on functionality) Define interface requirements Prioritize requirements Validate and Verify requirements Janice Regan, 2008 7
Development Processes - 4 WHEN: during development System and Software Design Design how software will be structured internally Establish system architecture Select or develop algorithms (if needed) Describe software system abstractions and relationships Analysis of the design and verification that the design meets the requirements Janice Regan, 2008 8
Development Processes - 5 WHEN: during development Implementation: Programming (and building) Verification that implemented software meets all requirements Plan unit implementation and integration (implementation/test) Create user manual (operating instructions) Janice Regan, 2008 9
Development Processes - 6 WHEN: during development Testing (verification of implementation phase) Testing modules (unit test) Testing combinations of modules (integration test) Testing the whole system (system test) Janice Regan, 2008 10
Development Processes - 7 WHEN: post development Installation Installation at user site (plan test accept) User testing, verifying user needs are met (includes user acceptance test or UAT) Errors corrected, bugs fixed Janice Regan, 2008 11
Development Processes - 8 WHEN: post development Operation and Support (maintenance) Software enhanced (new features, new requirements) Errors corrected, bugs fixed Evolution to newer platforms (newer OS, hardware) Retirement: post development Janice Regan, 2008 12
Integral Processes Integral processes take place during all phases of development Verification and Validation: Software Configuration and Management Configuration Control, Revision management Tracking and control of changes Documentation development / distribution Training Plan, Develop, Validate, Implement training program Janice Regan, 2008 13
Life cycle models Combine the development processes and activities in different ways (different order, once or repeated ) to model the life cycle of a project By making models of the life cycle of successful software projects can help us design better approaches to plan the life cycle of future projects There are several generic life cycle models that are often used or used as a basis for design of custom life cycle models Janice Regan, 2008 14
Generic Life Cycle models Sequential (activity centered) Perspective The waterfall method V model Iterative (activity centered) development Evolutionary Spiral Janice Regan, 2008 15
Types of Generic Process Models - 2 Component Based Perspective Focus on applying reusable components (most already exist) Rational Unified Process Combines aspects of all three perspectives Useful for large systems Janice Regan, 2008 16
Waterfall Process Model Project Initiation Concept Exploration System Allocation Requirements Design Implementation Verification Validation Installation Operation & Support Janice Regan, 2008 17
Waterfall Process Model Project Planning Requirement Analysis Design Implementation Testing Maintenance Janice Regan, 2008 18
V Model System Requirements Allocation Operation Client Acceptance Requirements Elicitation System Requirements Analysis Integration/test Component Integration/test Preliminary Design Unit Test Detailed Design Implementation Janice Regan, 2008 19
Why a Waterfall Process Model? Phases (processes) are performed once Makes the process easy to follow One phase should not be started until the previous one is complete Makes the process easy to manage Documents need only be produced and approved once (this is a costly process) Parallels other engineering process models The waterfall method should only be used if the requirements are well understood Janice Regan, 2008 20
Why not ? Impractical to fully complete any one of the phases before starting the next one difficult to capture all requirements before proceeding to design Users don t get to see the results until the end problems may emerge only at the end when user realizes the product is not what was needed Janice Regan, 2008 21
Fixing the problems How can we modify these sequential life cycle model to address these problems Prototypes can be useful to show to the user to catch problems before implementation can also be misleading as the client must understand that the system is not almost ready Allow for return to earlier processes to update models to include changes to fix deficiencies found in later processes: incorporate iteration Allow for an incremental approach of developing a basic solution, then adding additional functionality Janice Regan, 2008 22
Modified Waterfall Model Project Planning Requirement Analysis Design Add some iteration Implementation Testing Maintenance Janice Regan, 2008 23
Evolutionary model Iterative and incremental (many waterfalls) Software system to be developed is partitioned into development phases (sub goals) that include some user driven subset of the functionality of the entire project (e.g. Critical Functionality, Required Functionality, Desired Functionality) Each phase has its own requirements analysis followed by design, implementation, and testing Each phase adds additional functionality to the project Janice Regan, 2008 24
Boehms spiral model Unit Test and test System test Acceptance test Janice Regan, 2008 After Boehm, 1987 25
Spiral model Round 0: Feasibility study Round 1: Requirements development Round 2 : Development / test of system Risk analysis aspect is critical. In any round development can stop is risk is too high Requirements clearly defined and completely defined, risks are all low and a single round of development reduces to a waterfall Requirements clearly defined, but lowest risk in 1st round, higher in 2nd reduces to evolutionary Janice Regan, 2008 26
Evolutionary Process Model - 1 Advantages: Helps assure modularity and maintainability Each version built on tested results of a previous version User/client feedback of first iteration (could be a prototype) provides opportunity to catch potential problems, or misunderstanding early Helps improve project time estimation Record time taken during first iteration Helps produce better estimations for next iterations Test plans can be expanded for new functionality in later iterations Janice Regan, 2008 27
Evolutionary Process Model - 2 Disadvantages: Because of overlapping iterations Synchronizing documentation Management overhead Janice Regan, 2008 28
Programming Paradigm The process life cycle models we have discussed were developed before the OO paradigm came into common use Some models can be adapted to the new paradigm What about life cycle models specifically for the OO paradigm? Janice Regan, 2008 29
OO: Dividing Tasks During requirements analysis identify requirements or groups of requirements that have different priorities. As an example Core functionality (for OO a few use cases) Necessary additional functionality (for OO add use cases) Desired additional functionality ( for OO add more use cases) Janice Regan, 2008 30
OO: Incremental Development A proposed approach for the example: Develop the Core functionality. Get feedback from the client As a second iteration/increment add the necessary additional features, repeat the linear sequential process. Get more feedback Finally (time permitting) complete a third iteration/increment to add the desired additional functionality Janice Regan, 2008 31
Prototyping Build a mock up of the system for evaluation by client Helps confirm you are on the right track Mock-ups may be throwaway, that is rapidly constructed, (usually in a modeling language too inefficient for the final system) to illustrate the functionality of the system Mockups may be incremental, demonstrating some aspects of the system Beware the client may see the mock-up as an almost finished product, not a tool for interactive development with input from the client Janice Regan, 2008 32
Agile development: Scrum Please refer to an excellent online summary and video at http://scrumreferencecard.com/scrum- reference-card/ http://scrumtrainingseries.com/Intro_to_ Scrum/Intro_to_Scrum.htm Janice Regan, 2008 33
SCRUM Three roles Project owner has overview of entire project (might include multiple scrum teams) Scrum manager (no management authority, a facilitator) Scrum team (ideally small < 6) a group of developers with a variety of skills Janice Regan, 2008 34
Scrum: incremental development Task are kept in a backlog Scrum team accepts tasks (features) from backlog as they are ready to deal with them. Develop working system by adding one feature or one small group of features at a time. Janice Regan, 2008 35