Triangle Play Calling System - Simplified No Huddle Strategies

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"Learn a simplified no-huddle play calling system using the Triangle method, focusing on player positioning, formations, and teaching techniques for effective football strategy."

  • Football Strategy
  • Play Calling System
  • No Huddle
  • Triangle Method
  • Teaching Techniques

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  1. 2019 2019 Triangle Triangle- -O Play Call Design O Play Call Design What What Why Why - - How How SECTION 11 Simplified No Huddle System Players vs Plays 6 Steps (What Why How) Triangle Play Calling System (Concrete Examples)

  2. Simplified No Huddle & Play Call System Simplified No Huddle & Play Call System Teaching Techniques & Design Steps Teaching Techniques & Design Steps 1. 2. Use Triangle No huddle Spread system 3 plays in 1 + blitz beater (fun & fast) Use chunking memory technique - the process of taking individual pieces of information (chunks) and grouping them into larger units (1 word says it all) Use a scaffolding process each concept builds upon the next - an approach that is ideal for dissecting complicated material (supportive & progressive teaching) 3. Follow the Evolution Process (STEPS) to design your play calling system STEP 1 Alignment & Tempos STEP 2 Teaching & Learning Progression STEP 3 - Balance of Inside & Outside RPO s STEP 4 Balance of Pocket & Roll Pass STEP 5 Blitz Beaters Simplified STEP 6 Situational & Triangles

  3. People 1st People 1st - - No Huddle Start No Huddle Start Put Players in Position to fit play calling Put Players in Position to fit play calling Players vs Plays WHY = simplify & match formations to best personnel 1. Put best athlete (skill set & Fball IQ) @ Hback & Center 2. Put best receiver @ X and next best @ A 3. QB must be able to read (RPO s) & passer over runner 4. Need to be 3 deep @ Center + Hback + QB 5. Protect OLine-Guards = Put best @ Center & Tackles

  4. 2x2 2x2 - - Start & People Start & People Ace Right Ace Right (A & Z Recs to directional call) (A & Z Recs to directional call) *Signal = coaches left handed Pointer *Signal = coaches left handed Pointer *Teaching Point = Start with 2x2 for teaching & put players in position to fit play calling Hback away from call (H away) *2 point tailback stance *1 foot split outside OT *Tight = toes on heels of OT Best Rec @ learning both Z & X positions @ X Zrec on LOS *align on # s Oline 1 foot splits *Guards 3 point stance #1 Rec @ X CTR X LT Protect Guards = Best @ CTR & OT s Z LG RT #2 Rec @ X RG A Xrec on LOS *away from call *align on # s H Arec toward call *align on hash Best Skill set & Fball IQ @ Hback @ 6 yds QB B @ 8 yds QB must be able to make reads (eyes) & Passer 1st

  5. Step 1 Step 1 - - Alignments & Tempos Alignments & Tempos Start (install) using 2x2 then 3x1 Hback Spread Start (install) using 2x2 then 3x1 Hback Spread = SIMPLE = SIMPLE 1. Design formation directional call to the Slot Recs (toward A-Z) = SIMPLE WHY only 1 player (Hback) must adjust when going from 2x2 to 3x1 2. Call formation strength (directional) to the field (Slot) = SIMPLE WHY players can anticipate + stretch & expose defense + consistency = SIMPLE 3. Able to run each CORE play from both 2x2 and 3x1 = BALANCE WHY balance allows play caller to use everything all the time 4. Start (install) Pre-Pistol (Bback) & shifting to sidecar alignment = SHIFTS WHY norm for back + defense must react late + eventually use short pistol 5. Teach Fast tempo @ start then Freeze as compliment = SOUND TEACHING WHY research shows that players will adapt to FIRST tempo taught (as norm)

  6. *Teaching Point = Must designate SLOT (A-Z) as directional strength = Only Hback has to adjust to 3x1 3x1 3x1 Simple (move Hback only) Simple (move Hback only) Trips Right Trips Right (H & A & Z Recs to directional call) (H & A & Z Recs to directional call) *Signal = coaches left hand with thumb *Signal = coaches left hand with thumb pointer pointer pinky upward (palm facing) pinky upward (palm facing) Hback toward call (H toward) *2 point tailback stance *1 foot split outside OT *Tight = toes on heels of OT Oline 1 foot splits *Guards 3 point stance *Tackles 2 point stance with outside foot back Zrec on LOS *align on # s Z CTR X LT LG RT RG A Xrec on LOS *away from call *align on # s H Arec toward call *align on hash @ 6 yds QB B @ 8 yds *Teaching Point = Back shifts to sidecar after play call

  7. Step 2 Step 2 - - Teaching & Learning Progression Teaching & Learning Progression Start with RPO s as foundation for communication Start with RPO s as foundation for communication = SIMPLE = SIMPLE 1. Simplify communication by using less terminology & calls for OLine!!! WHY less is more - Lineman have most to process = Verbal Calls for OLINE!!! *ChunkingMemory Technique = the process of taking individual pieces of information (chunks) and grouping them into larger units HOW use themes & 1 word to cue for all (blocking + direction + RPO routes + count) 2. Simplify communication by signaling to skills & verbal cues to OLine WHY research shows that we can process faster with sign language & 1 word cues 3. Make most complex (RPO) the core (norm) & tag rec s blocking-routes (signals) WHY saying nothing means something = you make complex automatic

  8. Step 3 Step 3 Balance Inside & Outside RPO s Balance Inside & Outside RPO s Start with 1 inside & 1 outside CORE RPO Start with 1 inside & 1 outside CORE RPO = SIMPLE = SIMPLE 1. Install CORE inside run RPO with built-in Blitz Beater route concept WHY Power RPO s attack blitzing Outside backers & safeties (2nd level defenders) HOW start with Power & Counter Trey run concepts with Pop Pass Concept 2. Install CORE outside run RPO & blitz beater as compliment WHY sweep (pin & pull) RPO attacks blitzing Middle backer = COMPLIMENT HOW use Hback Sweep (Pin DE) as compliment to power = BLOCKING ANGLES 3. Install ALERT call-cue for QB to think Pass 1st = turns RPO into Quick Pass WHY No new play if Access = hanging backers in run box (access to receivers) HOW coach signals Alert to QB & Receivers & QB verbally Alerts OLine

  9. Power (Strong B gap) Power (Strong B gap) - - RPO *NFL Theme *NFL Theme Phoenix Phoenix (left) & RPO (left) & Pittsburgh Pittsburgh (right) *Teaching Point = Able to run from 2x2 or 3x1 (right) *Rec Route Rule = Pop A&Z = Glass Combo X = Glance Slant *Signal = hand on face *SIGNAL = directional Fist and Arm Flexed Ace Right + Phoenix OX #2 PRE ACCESS Mr0 s *If Access (Mr0 s in run box) QB read Sam & concept to call side (Glance or Glass Combo) *ALERT Cue to QB = QB see Sam Fill & Drill (Blitz Alert) POST READ SAM *If NO Access QB Post snap reads SAM backer Sam Fill Drill (Pass) *Solo Lookie by Xrec *QB can ALERT team = quick pass cue to back & OLine Dog #1 Cat #1 Mike Sam Will W0-Mr0 4 steps 4 steps NG DT E#3 E#3 # s # s Z X H A B BSG (Square pull) Power Block *Backside Guard skips and square pulls to Mike backer (Read Db Team) Oline Power Rule *Covered-Uncovered rule blocking Big to Double Back (combo) *Coaching Point = use ALERT signal to Qb if possible SAM blitz L L- -TACKLE TACKLE BIG covered If uncovered = Double DOWN & Drive to Will L L- -GUARD GUARD BIG covered Back if uncovered CENTER CENTER R R- -GUARD GUARD PULL & LEAD Skip-square pull and lead block on Mike R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (Lock up) HBACK HBACK BIG covered Back if uncovered BIG covered Slide inside to dig out gap defender

  10. *Teaching Point = BSGuard get head inside DE#3 (Trap or Log if Down LOS) NEW 2019 Counter Trey 2x2 Counter Trey 2x2 post RPO (Sam) *NFL Theme *NFL Theme Cincy Cincy (left) & post RPO (Sam) (left) & Cleveland Cleveland (right) (right) *Coaching Point = call @ slanting & physical DE#3 strong or weak *SIGNAL = directional Fist & Arm out to side *Rec Route Rule = Pop *Signal = fist on face Duo Left + Cincy 4 OX #2 POST READ SAM *If NO Access backside QB Post snap reads SAM backer (Fill Drill) hit Pop Pass PRE ACCESS Mr0 s *If Access (Mr0 s in run box) QB can throw Pop see Bender to Lookie OR solo Glance backside (Access) *ALERT Cue to QB = QB see Sam Fill & Drill (Blitz Alert) Cat #1 Dog #1 Sam #4 Will Mike W0-Mr0 4 steps 4 steps NG DT E#3 E#3 *QB can ALERT team = quick pass cue to back & OLine # s # s X Z A H B HBack (BOMB) Block *HBack On Mike Backer *run to Center then square up to Mike Oline Counter Trey Rule *Down block to inside Dline if inside uncovered combo to LB *Coaching Point = use as a Counter to Power (Bback Dart) L L- -TACKLE TACKLE DOWN block inside DLINE to inside Backer L L- -GUARD GUARD DOWN block inside DLINE to inside Backer CENTER CENTER R R- -GUARD GUARD PULL & TRAP GABE = Guard At Backside End R R- -TACKLE TACKLE Lock on backside DEnd *slide inside to ball (Lock up) HBACK HBACK DOWN block inside DLINE to inside Backer BOMB block = HB On Mike Backer *run & skip pull

  11. *Teaching Point = H blocks if play called toward & runs route if called away & Qb takes 3 shuffle-read steps Sweep Sweep (Pin & Pull) (Pin & Pull) - - RPO *NCAA Theme *NCAA Theme Longhorns RPO Longhorns (left) & (left) & Razorbacks Razorbacks (right) (right) *Mickey RPO = Qb reads MIKE backside *SIGNAL = directional Arm flexed & Fist rolling *Mickey Signal = both fist on ears *Bingo signal = pointers in Ace Right + Longhorns OX #2 POST READ MIKE *If NO Access backside QB Post snap reads MIKE Mike Fill Drill hit Over route to Glance Slant *QB can ALERT team PRE ACCESS GOAT *Backside MICKEY + Bingo *If Access Qb use Alert (1 High and Heavy Safety = Access) *ALERT Cue to QB = QB see Mike Fill & Drill (think Pass 1st) Cat #1 Dog #1 Mike Sam Will W0-Mr0 NG DT E#3 E#3 # s # s Z X H A HBack (Combo) Block *HBack combo block Dend #3 to Mro (Sam backer) B Oline Sweep Rule *Covered-Uncovered Big to Long Pull = Me & You *Coaching Point = use ALERT signal to Qb if possible MIKE blitz L L- -TACKLE TACKLE You covered Me (long pull) uncovered L L- -GUARD GUARD You covered Me (long pull) uncovered CENTER CENTER R R- -GUARD GUARD You covered Me (long pull) uncovered R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (cut off) HBACK HBACK You covered Me (long pull) uncovered BIG on DEnd *slide outside & occupy on LOS *Hot over away

  12. Step 4 Step 4 Balance Pocket & Roll Pass Balance Pocket & Roll Pass Start with 4 Verts pocket pass to sprint & waggle Start with 4 Verts pocket pass to sprint & waggle = SIMPLE = SIMPLE 1. Natural compliment (PAP) to blitz & 1 high Safety = 4 Verticals WHY research shows that players need 24 successful reps for muscle memory HOW all GO route is simple-fun-necessary for explosive plays = REPS-REPS-REPS 2. Every pocket pass can build off of 4 Verts = scaffolding of concepts & counter WHY allows both players and play caller a natural learning-teaching progression HOW by using 4 verts from 2x2 & 3x1 you can simply progress to crossers 3. Move QB launching point with quick sprint out & waggles (PAP bootlegs) WHY simple blitz beater + counter & natural compliment = scaffold QB Technique HOW QB uses same drop mechanics with quick sprint & sweep waggle

  13. Giants Lisa Giants Lisa - - 911 Pocket Pro 911 Pocket Pro 6 man pro 6 man pro half slide pro half slide pro *Coaching Point = best vs 1 High but. Still good vs 2 high + MAN *Teaching Point = Recs must get Outside DB @ top of routes Giants = directional pointer circling up GO (4 VERTS) MIDDLE BOX Goat #2 OX #2 2 MIN Offense - 911 *Auto Ace (pointer) *Auto Half Slide Pro QB read GOAT if Box cloudy with inside RECS - go to DOG or CAT & throw back shoulder fade or OB! OPEN (NO Def Inside) QUICK 4 VERTS *Core Spread Pass + Core Pass Pro GIANTS = ALL GO *Signal = directional pointer circling up Lisa = Left Ray = Right CLOSED (Def Inside) # s Hash Hash # s Cat #1 Will Dog #1 Mike Sam E#3 NG E#3 DT X Z H A Bback double check Mike to Sam (in-out) BST alert if 2 rushers outside = 2 out call B Frontdoor Z- take off GO route (outside #;s) A- Bender read (seam or bend in = box open) Backdoor H- Seam (hash) X- take off GO route (outside #;s) Ace Left Giants Lisa (left) L L- -TACKLE TACKLE Big to Fan quick slide out to #3 Big or Fan L L- -GUARD GUARD Big to quick slide back Big or Pro *slide away CENTER CENTER R R- -GUARD GUARD Quick slide back Pro *slide away *see 2 out R R- -TACKLE TACKLE Quick slide back Pro *slide away *see 2 out Y Y- -STRONG STRONG MAX cues H to Stay to Stay Pass Pro and check Pro and check Mike to Will Mike to Will Quick slide back Quick slide back Pro Pro *slide away cues H Pass

  14. *Teaching Point = Xrec take Comeback all day if DB off or turns back to LOS & inside Cubs Lisa Cubs Lisa - - 911 Pocket Pro 911 Pocket Pro 6 man pro 6 man pro half slide pro half slide pro *ADD Shot Play = Stutter Choice Xrec double move 2 MIN Offense - 911 *Auto Trips (Ok sign) *Auto Half Slide Pro QB check GOAT & read DOG for X-choice X attacks Dogs outside leg and reads depth = if DOG up release outside or inside and GO (Even I m Leav in) OR if DOG off then run Comeback @ 12 yards back to 10 Cubs = directional ok sign circling up CHOICE (3 VERTS) MIDDLE BOX OX #2 Goat #2 OPEN (NO Def Inside) CHOICE 3 VERTS 4 Verts + Choice CUBS = Choice *Signal = directional ok sign circling up Lisa = Left Ray = Right Cat #1 Dog #1 CLOSED (Def Inside) Hash Hash # s # s Will Sam Mike E#3 NG E#3 DT X Z H A Bback double check Mike to Sam (in-out) BST alert if 2 rushers outside = 2 out call B Frontdoor Z- 5 yard in (FIN route) = find open grass A- Bender read (seam or bend in = box open) H- Over route (over backer and over to hash) Backdoor - Xrec Choice (see Box & read DOG depth & hips) Go (out-in) or Comeback Trips Left Cubs Lisa (left) L L- -TACKLE TACKLE Big to Fan quick slide out to #3 Big or Fan L L- -GUARD GUARD Big to quick slide back Big or Pro *slide away CENTER CENTER R R- -GUARD GUARD Quick slide back Pro *slide away *see 2 out R R- -TACKLE TACKLE Quick slide back Pro *slide away *see 2 out Y Y- -STRONG STRONG MAX cues H to Stay to Stay Pass Pro and check Pro and check Mike to Will Mike to Will Quick slide back Quick slide back Pro Pro *slide away cues H Pass

  15. Western Razorbacks Western Razorbacks Waggle Weak Smash Concept = Corner Smash Concept = Corner- -Whip Waggle Weak Whip *Teaching Point = West cues waggle still use sweep OLine & call for blocking and directions Double Western (Waggle) Double West = both hands behind head + arm & fist rolling Razorbacks OX #2 Goat #2 Waggle @ SLOT - *Double West West cues Waggle PAP + Stutter Stalk by Recs *Qb fakes & focus CAT & See Over routes Corner-Whip (Smash) *bracket CAT high-low *if CAT in between (Gray) *Recs Stutter Stalk first then run routes (ALL) Arec runs Corner Route Zrec runs Whip Route Cat #1 Dog #1 Sam Will Mike NG E#3 DT E#3 Z X H A B OLINE use sweep rule blocking (PAP) Bback fake sweep away (West & East) Frontdoor Z- stutter Whip (4x4) pivot-out A- 5 step (stutter) Corner Backdoor- Over Route *outside Rec over Goat *insided Rec over Mike Ace Right Western Razorbacks L L- -TACKLE TACKLE Covered Covered Uncovered Uncovered *Sweep *Sweep Rules *Lock up on *Lock up on BSDE#3 BSDE#3 L L- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered CENTER CENTER R R- -GUARD GUARD Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered R R- -TACKLE TACKLE Covered Uncovered *Sweep Rules 3 step slide wide H H- -WEAK WEAK *Stutter *Stutter Slam 2 count 2 count and Over and Over (Mike) (Mike) Route to Route to open grass open grass Covered Uncovered *Sweep Rules *Big if Covered *Pull if Uncovered Slam DE#3 DE#3 Rules

  16. Step 5 Step 5 Blitz Beaters Simplified Blitz Beaters Simplified Incorporate blitz beaters into CORE concepts Incorporate blitz beaters into CORE concepts = SIMPLE = SIMPLE 1. blitz beater pass concepts are built into CORE RPO s = AUTOMATIC ALERT HOW simply use Alert cue (signal & verbal) = QB thinks Pass 1st with RPO 2. pistol pre-alignment & quick snap short cadence vs gut blitz = BEAT D to BLITZ HOW chunk (combine) quick or short cadence with pistol toss sweep 3. scaffold outside zone (OZ) + speed option (SPEEDO) + sprint pass blocking together HOW Oline uses outside zone blocking scheme for all 3 = SIMPLE & SOUND 4. scaffold SPO s (Screen Pass Options) = CORE compliment to inside-outside RPO s HOW use 1 OLine blocking rule-scheme for all screens just change timing = SIMPLE 5. scaffold HOT Crossers into pocket pass concepts = CORE compliment to 4 Verts HOW install HOT mesh & vertical crosser concepts after 4 Verts (Ohio State 2018)

  17. *Teaching Point = Qb signals Recs and Verbally cues Oline & Back ALERT = QB thinks Pass 1st (do not go downfield) Sweep Sweep (ALERT) (ALERT) *NCAA Theme *NCAA Theme Longhorns Alert Longhorns Alert (left) & (left) & Razorbacks Alert Razorbacks Alert (right) (right) *SIGNAL = directional Arm flexed & Fist rolling + both pointers near eyes for ALERT *Mickey Alert = Qb reads MIKE to MR0 Ace Right + Longhorns Alert OX #2 POST READ MIKE *If NO Access backside QB Post snap reads MIKE Mike Fill Drill hit Over route to Glance Slant *QB can ALERT team PRE ACCESS GOAT *Backside MICKEY + Bingo *If Access use Alert (1 High and Heavy Safety = Access) *ALERT Cue to QB = QB see Mike Fill & Drill (Blitz Alert) Cat #1 Dog #1 Mike Sam Will W0-Mr0 NG DT E#3 E#3 # s # s Z X H A HBack (Combo) Block *HBack combo block Dend #3 to Mro (Sam backer) B Oline Sweep Rule *Covered-Uncovered Big to Long Pull = Me & You *Coaching Point = use ALERT signal to Qb if possible MIKE blitz L L- -TACKLE TACKLE You covered Me (long pull) uncovered L L- -GUARD GUARD You covered Me (long pull) uncovered CENTER CENTER R R- -GUARD GUARD You covered Me (long pull) uncovered R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (cut off) HBACK HBACK You covered Me (long pull) uncovered BIG on DEnd *slide outside & occupy on LOS *Hot over away

  18. Step 6 Step 6 Situational & Triangles Situational & Triangles Practice game situations & think 3 plays in 1 + Blitz Practice game situations & think 3 plays in 1 + Blitz = SIMPLE = SIMPLE 1. use 5 min Team periods = 1 situation 2 defenses 3 plays = FAST FOR REPS WHY players (& play callers) need real situations with real reps really fast 2. call formation right after play (2x2 or 3x1) with 1 play in mind = FAST WHY 1 priority play, but 2 compliments based on what defense gives you 3. triangle system = 3 plays available every time (Priority + Compliments + Blitz) HOW you design situational script & 3 play triangles (3 in 1 + blitz) = Flexible Logic 4. use Tri-O principles (# s angles field) to SELECT play from triangle HOW use Freeze double cadence to Look & See defense = Always a good Call

  19. Tri Tri- -O Principles O Principles #1 NUMBERS - Safeties & Linebackers tell all (Qb points @ before every play) -1 HIGH Safety = 8 man front -Mr0 sinside Run Box = Access to Rec -MIKE = Backer in middle or if split (stacked) then backer aligned toward play side is Mike *2 HIGH Safeties = 7 man front *Mr0 s outside Run Box = No Access = (A.N.A.) #2 ANGLES - Find Best Edge + 3 tech -BEST EDGE = D-End alignment and Mr 0 -3 TECH = D-Tackle outside shade on O-Guard #3 FIELD Offensive # s to field -NUMBERS TO FIELD = Put speed in space (Speed wins over Scheme) -NUMBERS TO BOUNDARY = Determines if defense is formation or field conscious

  20. Triangle Play Calling System Triangle Play Calling System 3 3 in 1 RPO in 1 RPO + Blitz Beater + Blitz Beater COMMUNICATION PROCESS 1. Call Formation 2. Look & See Defense 3. Use O-Principles = Call Best of 3 Priority Play 1 = Sweep Strong (# S) Defense Balanced & (ANGLES) DE wide over Hback QB CHECK WITH ME = @ YOU 1. Coach Signals formation 2. Coach Signals Look & See + @ You *Signal = both pointers @ eyes (Look & See) + then point @ QB (@You) 3. QB then uses O-Principles (Triangle) *calls Best Play of 3 based on situation + set + defensive looks (Use Script) 1 1 Blitz = Alert (BLITZ) Access to pass +40 yd line 1st Down Ace Set Play 2 Power Strong Play 3 Counter Trey Weak 3 3 2 2 (FIELD) Def # s Strong OR Access Weak SET Core RPO Compliment Counter Compliment Blitz O-Principles Priority Play 1 Compliment Play 2 Compliment Play 3 Blitz Beaters 1. Numbers 2. Angles (edge) 3. Field Run if # s balanced & if DE inside H Sweep Strong *Mickey pass = Alert Call if # s balanced & if DE outside H Power Strong *Pop pass = Alert Call if Def # s Strong & if ACCESS weak Counter Trey weak *Pop pass = Alert Call if Access OR Call if Blitz Alert Pass *Automatic = Alert

  21. (#S) Defense Balanced & (ANGLES) DE INSIDE Hback Priority Play 1 = Sweep Strong *RPO read key = MIKE 1 1 Triangle Offense Triangle Offense 3 in 1 RPO + Blitz Beater 3 in 1 RPO + Blitz Beater OX #2 Dog #1 Cat #1 Will Sam W0-Mr0 Mike #5 ACCESS to PASS (7 or 8 in the Box) BLITZ = Alert NG DT E#3 E#3 # s # s X Z H A B OX #2 Play 2 = Power Strong *RPO read key = SAM Cat #1 Dog #1 Sam #4 Will Mike W0-Mr0 4 steps 4 steps 2 2 NG (# S) Defense Balanced & (ANGLES) DE OUTSIDE Hback DT E#3 E#3 # s # s OX #2 X Z A H Dog #1 Cat #1 B Mike Sam #4 4 steps W0-Mr0 Will 4 steps NG DT (FIELD) Def # s Strong OR ACCESS Weak E#3 E#3 # s # s Play 3 = Counter Trey Weak *RPO read key = SAM (Away) X Z 3 3 A H B

  22. *Coaching Point = stay with priority play (SWEEP) if defense is balanced (# s) & DE over Hback is inside shade (Blocking Angle) #1 Sweep #1 Sweep Priority Play *NCAA Theme *NCAA Theme Longhorns Priority Play Longhorns (left) & (left) & Razorbacks Razorbacks (right) (right) *Mickey RPO = Qb reads MIKE backside *SIGNAL = directional Arm flexed & Fist rolling *Mickey Signal = both fist on ears *Bingo signal = pointers in Ace Right + Longhorns OX #2 POST READ MIKE *If NO Access backside QB Post snap reads MIKE Mike Fill Drill hit Over route to Glance Slant *QB can ALERT team PRE ACCESS GOAT *Backside MICKEY + Bingo *If Access use Alert (1 High and Heavy Safety = Access) *ALERT Cue to QB = QB see Mike Fill & Drill (Blitz Alert) Cat #1 Dog #1 Mike Sam Will W0-Mr0 NG DT E#3 E#3 # s # s Z X H A HBack (Combo) Block *HBack combo block Dend #3 to Mro (Sam backer) B Oline Sweep Rule *Covered-Uncovered Big to Long Pull = Me & You *Coaching Point = use ALERT signal to Qb if possible MIKE blitz L L- -TACKLE TACKLE You covered Me (long pull) uncovered L L- -GUARD GUARD You covered Me (long pull) uncovered CENTER CENTER R R- -GUARD GUARD You covered Me (long pull) uncovered R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (cut off) HBACK HBACK You covered Me (long pull) uncovered BIG on DEnd *slide outside & occupy on LOS *Hot over away

  23. *Coaching Point = call POWER STRONG if Defense balanced (# s) & DE outside Hback (Blocking Angle) #2 Power #2 Power - - Angles Compliment Angles Compliment *NFL Theme *NFL Theme Phoenix Phoenix (left) & (left) & Pittsburgh Pittsburgh (right) (right) *Rec Route Rule = Pop A&Z = Glass Combo X = Glance Slant *Signal = hand on face *SIGNAL = directional Fist and Arm Flexed Ace Right + Phoenix OX #2 PRE ACCESS Mr0 s *If Access (Mr0 s in run box) QB can throw Pop see solo Glance OR Bender to Lookie backside (Access) *ALERT Cue to QB = QB see Sam Fill & Drill (Blitz Alert) POST READ SAM *If NO Access QB Post snap reads SAM backer Sam Fill Drill (Pass) *Solo Lookie by Xrec *QB can ALERT team = quick pass cue to back & OLine Dog #1 Cat #1 Mike Sam Will W0-Mr0 4 steps 4 steps NG DT E#3 E#3 # s # s Z X H A B BSG (Square pull) Power Block *Backside Guard skips and square pulls to Mike backer (Read Db Team) Oline Power Rule *Covered-Uncovered rule blocking Big to Double Back (combo) *Coaching Point = use ALERT signal to Qb if possible SAM blitz L L- -TACKLE TACKLE BIG covered If uncovered = Double DOWN & Drive to Will L L- -GUARD GUARD BIG covered Back if uncovered CENTER CENTER R R- -GUARD GUARD PULL & LEAD Skip-square pull and lead block on Mike R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (Lock up) HBACK HBACK BIG covered Back if uncovered BIG covered Slide inside to dig out gap defender

  24. *Teaching Point = BSGuard get head inside DE#3 (Trap or Log if Down LOS) NEW 2019 #3 Counter Trey #3 Counter Trey Numbers Compliment Numbers Compliment *NFL Theme *NFL Theme Cincy Cincy (left) & (left) & Cleveland Cleveland (right) (right) *Coaching Point = call @ slanting & physical DE#3 strong or weak *SIGNAL = directional Fist & Arm out to side *Rec Route Rule = Pop *Signal = fist on face Duo Left + Cincy 4 OX #2 POST READ SAM *If NO Access backside QB Post snap reads SAM backer (Fill Drill) hit Pop Pass PRE ACCESS Mr0 s *If Access (Mr0 s in run box) QB can throw Pop see Bender to Lookie OR solo Glance backside (Access) *ALERT Cue to QB = QB see Sam Fill & Drill (Blitz Alert) Cat #1 Dog #1 Sam #4 Will Mike W0-Mr0 4 steps 4 steps NG DT E#3 E#3 *QB can ALERT team = quick pass cue to back & OLine # s # s X Z A H B HBack (BOMB) Block *HBack On Mike Backer *run to Center then square up to Mike Oline Counter Trey Rule *Down block to inside Dline if inside uncovered combo to LB *Coaching Point = use as a Counter to Power (Bback Dart) L L- -TACKLE TACKLE DOWN block inside DLINE to inside Backer L L- -GUARD GUARD DOWN block inside DLINE to inside Backer CENTER CENTER R R- -GUARD GUARD PULL & TRAP GABE = Guard At Backside End R R- -TACKLE TACKLE Lock on backside DEnd *slide inside to ball (Lock up) HBACK HBACK DOWN block inside DLINE to inside Backer BOMB block = HB On Mike Backer *run & skip pull

  25. *Coaching Point = call ALERT if Defense shows overload Blitz (AUTOMATIC BLITZ BEATER) BLITZ Beater BLITZ Beater - - Sweep *NCAA Theme *NCAA Theme Longhorns Alert Longhorns Alert (left) & Sweep ALERT ALERT (left) & Razorbacks Alert Razorbacks Alert (right) (right) *SIGNAL = directional Arm flexed & Fist rolling + both pointers near eyes for ALERT *Mickey Alert = Qb reads MIKE to MR0 Ace Right + Longhorns Alert OX #2 POST READ MIKE *If NO Access backside QB Post snap reads MIKE Mike Fill Drill hit Over route to Glance Slant *QB can ALERT team PRE ACCESS GOAT *Backside MICKEY + Bingo *If Access use Alert (1 High and Heavy Safety = Access) *ALERT Cue to QB = QB see Mike Fill & Drill (Blitz Alert) Cat #1 Dog #1 Mike Sam Will W0-Mr0 NG DT E#3 E#3 # s # s Z X H A HBack (Combo) Block *HBack combo block Dend #3 to Mro (Sam backer) B Oline Sweep Rule *Covered-Uncovered Big to Long Pull = Me & You *Coaching Point = use ALERT signal to Qb if possible MIKE blitz L L- -TACKLE TACKLE You covered Me (long pull) uncovered L L- -GUARD GUARD You covered Me (long pull) uncovered CENTER CENTER R R- -GUARD GUARD You covered Me (long pull) uncovered R R- -TACKLE TACKLE BIG on backside DEnd *slide inside to ball (cut off) HBACK HBACK You covered Me (long pull) uncovered BIG on DEnd *slide outside & occupy on LOS *Hot over away

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