Understanding the 80/20 Rule in Offensive Football Strategies

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Learn about the 80/20 rule in offensive football strategies, how to separate offense into buckets, and why focusing on core concepts can lead to successful plays. Explore the Triangle-O system and various teaching techniques to enhance your team's performance on the field.

  • Football
  • Offensive Strategies
  • Teaching Techniques
  • 80/20 Rule
  • Triangle-O System

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  1. Triangle Triangle- -O Buckets O Buckets Offensive Core Concepts Offensive Core Concepts = 20% = 20% *RPO ADVANTAGE = built in Run and Pass game within the same play SECTION #2B SECTION #2B How it Works How it Works RPO Bucket RPO Bucket Pass Bucket Pass Bucket Blitz Bucket Blitz Bucket Teaching Techniques Teaching Techniques *Teaching Point = Understand 80-20 Rule *Coaching Point #1 = Separate Offense into 3x3 BUCKETS = Ryan Day HFC @ Ohio State University *Coaching Point #2 = Each Bucket is a Triangle = 3 plays in 1 with No Huddle & RPO Structure

  2. TRIANGLE TRIANGLE- -O = 20% Buckets O = 20% Buckets Use 80/20 Rule Use 80/20 Rule *Coaching Point = this is how you Trim the Fat doing what you do best yet complimentary football *20 total plays = 4 produce 80% 80/20 RULE = 80% of your offensive production is from 20% of your play inventory This is a 1 Back Spread RPO offense using simple alignments with the same personnel and multiple no-huddle tempos to be aggressive, yet sound and simple (make complex simple) *Fast + Fun +Successful football: Each phase builds upon the next = Scaffolding Technique DO NOT try to do it all = Pick what fits YOU + your STAFF + your PLAYERS BEST then EVOLVE & GROW as season progresses. Each phase uses 1 blocking Family (Scheme) to simplify learning for the Offensive Line (Priority) using both RPO s and Pass Concepts (Sound Teaching) KEEP IT SIMPLE & FUN = Develop a CORE Inside & Outside RPO = Complimentary Football TRI-O CORE = Foundation concepts for the Triangle-O System INSTALL 1 CONCEPT from EACH TRI-O CORE Pick foundation concepts that fit your personnel BEST (Install first & then add-evolve series as you go)

  3. 3 Buckets x 3 Concepts 3 Buckets x 3 Concepts Triangle Triangle- -O O Buckets Buckets 3x3 System 3x3 System RPO s 1 = Inside RPO s - Foundation 2 = Outside RPO s - Foundation 3 = Backdoor RPO s - Counters PASS 1 = 4 Verts Air Raid Vertical 2 = Mesh Air Raid Crosser 3 = Base West Coast Foundation Bucket #1 = RPO s Bucket #2 = Pocket Pass BLITZ 1 = Sprint Pass - Run Away 2 = Screen SPO s Run Into 3 = SpeedO & PDO s - Both Bucket #3 = Blitz Beaters

  4. Bucket #1 = Bucket #1 = Foundation RPO s RPO s cue for Quick Pass Game = PRO Foundation *Coaching Point = use ALERT *Coaching Point = install Zone first and then inside-outside gap *KEY is to then pick what will be your core 20% inside & outside WHY keep it simple by having 2 Plays (with built in Blitz Beaters) 1. Inside RPO s 2. Outside RPO s MY 20% PICKS: I m a Gap Guy Inside RPO = Power Outside RPO = Pin & Pull Sweep Counter RPO = Backdoors & Blast HOW by using only 3 Blocking Families (with multiple RPO schemes) 1. Zone (inside & outside) RPO s 2. Inside Gap RPO s 3. Outside Gap RPO s ALL 3 Families = FOUNDATION Zone = sprint pass pro & speedO Inside Gap = run action pass Outside Gap = waggle pass + all used for Backdoor Counters *Joe Moorhead RPO Attack Read Key 3 Ways = Flat em (Swing) OR Bluff em OR Block em we have only 2 plays to learn = inside & outside it s that simple

  5. *Coaching Point = install 4 Verts first and then build upon 4 Vert Series Bucket #2 Bucket #2 Pocket Pass Pocket Pass *Coaching Point = Each Concept Attacks Defense at ALL Levels *KEY is to use Concepts that Attack all Coverages (Man or Zone) WHY keep it simple by having 3 Plays (with built in blitz beaters) 1. Use 1 Protection Scheme Multiple Ways = 5-6-7 Man Pro 2. Use Route Concepts that Attack both Zone & Man Coverages HOW by using only 1 Pass Pro with 3 Pass Concepts (beat all covers) 1. 4 Verts Air Raid Verticals Series 2. Mesh Run & Shoot Style Crosser 3. Base Pass West Coast Foundation *Coaching Point = Multiple Actions 4 Verts = Play Action Pass PAP Mesh = 5 Step Drop Back Pass Base = 5 Step Drop Back Pass + ALL beat both Man & Zone Covers

  6. *Coaching Point = install Sprint Pass first and NOW Screen Concepts Bucket #3 Bucket #3 Blitz Beaters Blitz Beaters *Coaching Point = Each Concept moves QB Launch Point + Read *KEY is to use RPO s (ALERT) & then have Multiple Answers to BLITZ! WHY keep it simple by having 3 ways to Beat Blitz 3 Different Concepts 1. Use 1 Screen Blocking Scheme with Multiple Screen Concepts 2. Move QB Launch Points + Reads + Concepts to fit QB Skill Set HOW by Scaffolding Foundation Schemes with Blitz Beater Schemes 1. Sprint Pass Series 2. Screen SPO s 3. Speed Option & PDO s *Coaching Point = Scaffolding Tech Sprint = Run Away from Blitz SPO s = Run Into Blitz SpeedO & PDO s = Does Both vs Blitz + ALL beat both Man & Zone Blitzes

  7. Triangle Triangle- -O Teaching Techniques O Teaching Techniques How to Simplifying for Better Learning How to Simplifying for Better Learning *Coaching Point = Coaches adjust to how players Learn- Process Best Principles: Flexibility: Minimizing: Limit Concept Learning for faster Processing by Players (Rules) Multiplicity: Use Same personnel and get Everyone involved (Touches for ALL) No Huddle: Use Best Teaching and Learning (sign-word association + themes) Signaling: Start with Sign language for Fast & Efficient Communication Chunking: Combine multiple Concepts-Terms-Rules into 1 Word Calls Scaffolding: Use Foundation Concepts-Techniques to build upon Next Learned Tempo: Start with Fast Tempo to develop Fast Processing (becomes norm) Balancing: Inside-Outside RPO s + Air Raid & West Coast Passes Offense is based on sound attack principles = # s + Angles + Field All Concepts can be run from 2x2 (teach 1st) and 3x1

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