Understanding User Behavior in Recommendation Systems

are you really a picky person n.w
1 / 21
Embed
Share

Explore the impact of extreme user ratings, interface design, and interventions on recommendation systems. Learn how personalized content and feedback influence user experiences. Discover the role of platforms in inducing pickiness or super-likeness through interface changes.

  • User Behavior
  • Recommendation Systems
  • Personalized Content
  • Interface Design
  • User Experience

Uploaded on | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author. If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. Are You Really a Picky Person?

  2. Recommendation Systems

  3. Personalized Content Helps to improve the on-site experience by creating dynamic recommendations for different kinds of audiences

  4. Recommendation System Goal Infer users' preferences and provide them with recommendations that enhance their overall experience How to do this? From informative users' feedback

  5. Extreme Ratings of a User On one extreme: "picky user" On the other extreme: "superliker" Why is it bad for the user? The algorithms fail to learn a user's preferences due to extreme ratings, which can lead to an unpleasant user experience

  6. Intervensions in Rating Systems Design Does the interface change ratings? Designing Informative Rating Systems: Evidence from an Online Labor Market Garg, Nikhil and Johari, Ramesh

  7. How is this related to pickiness? We ask whether platforms can actually induce pickiness or super- likeness by changing the interface

  8. Step 1 We conduct an experiment that shows how the interface design can change the users behaviors in terms of pickiness or suplerlikers (extreme ratings)

  9. Piki Music App

  10. Three Treatment Groups Treatment Dislike lock time Like lock time Superlike lock time a 3 3 12 b 3 6 12 c 3 9 12 Online A/B/C test in which we changed the timer period of the like button to be unlocked

  11. Step 2 We show how the rating distribution affects the recommenders and how quickly do they learn about the users?

  12. Simulation with RecLab We simulate the ratings with RecLab using sythetic datasets to control the rating distribution of each group We consider three recommendation algorithms: Random TopK MF

  13. Simulation with RecLab We are interested in: Superlike ratio over time How often does the recommender recommend a liked song? Correlation between song quality and the mean rating?

  14. Effects on the recommendati on algorithms Interface Design Ratings Received Change timers in the Piki music app Rating distribution Simulation: How does the rating distribution affect the recommenders and how quickly do they learn about the users? Experiment: How does changing the time until giving a specific rating affect the rating distribution?

  15. Results (till now..)

  16. Setup Piki music app Number of users: 484 users Median rating per user: (a) 49 (b) 68 (c) 56 Total number of rating: 80K Duration: 5 weeks

  17. Users ratings

  18. User pickiness before and after (a)

  19. User pickiness before and after (b)

  20. User pickiness before and after (c)

  21. Funnel across treatment groups

More Related Content