HCI Iconic Book: Don Norman on Everyday Design Challenges

HCI Iconic Book: Don Norman on Everyday Design Challenges
Slide Note
Embed
Share

Dive into the insightful world of human-computer interaction through Don Norman's iconic book, exploring why everyday things are difficult to use and the principles behind good design. From Norman Doors to the paradox of technology, uncover the psychology and challenges of designing user-friendly interfaces. Discover the essence of affordance, errors, and design in this engaging exploration of design norms and user-centered approaches.

  • HCI
  • Design
  • User-centered
  • Don Norman
  • Everyday

Uploaded on Mar 17, 2025 | 0 Views


Download Presentation

Please find below an Image/Link to download the presentation.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.If you encounter any issues during the download, it is possible that the publisher has removed the file from their server.

You are allowed to download the files provided on this website for personal or commercial use, subject to the condition that they are used lawfully. All files are the property of their respective owners.

The content on the website is provided AS IS for your information and personal use only. It may not be sold, licensed, or shared on other websites without obtaining consent from the author.

E N D

Presentation Transcript


  1. HCI Iconic Book Don Norman Worked for industry (Apple) Professor First published in 1988 Does not focus on computer interfaces Coined: user-centered design Goal: Motivate us to not accept bad design Put forth design principles for good design

  2. Why are everyday things so hard to use? Doors Design Telephones Multiple function buttons VCRs and Dishwashers Features Thermostats Mental models

  3. Contents The Psychopathology of Everyday Things How does a thermostat work? The Psychology of Everyday Actions What would assume if all your gauges in your car went out? Knowledge in the Head and in the World Typist and keyboards Knowing What to Do Affordance To Err Is Human Will happen, who gets the blame The Design Challenge

  4. Design of Everyday Things Affordance, Errors, and Design

  5. Norman Doors

  6. Paradox of Technology Technology enables more However it makes good design harder Watch example Adding a feature makes interface design harder

  7. Paradox of Technology Technology enables more However it makes good design harder Phone example Adding a feature makes interface design harder

  8. Good Design Visibility Can I see it? Feedback What is it doing? Affordance How do I use it? Conceptual Model How do I think it works? Constraints What can/can t I do?

  9. Visibility State of system Possible actions

  10. Feedback What is currently going on What action has been performed

  11. Affordance What people perceive is possible

  12. Conceptual Model How do I think it works?

  13. Constraints

  14. Information World Head

  15. Errors Users will make errors Make it easy to recover

  16. Natural Mappings http://www.usabilitypost.com/2010/11/17/the-design-of- everyday-things/ http://www.ted.com/talks/don_norman_on_design_and_emotio n?language=en

More Related Content